Files
MinFt/Client/Assets/Scripts/Tables/SupplyDropGameplayCash.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

87 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class SupplyDropGameplayCash : Bright.Config.BeanBase
{
public JSONNode json;
public SupplyDropGameplayCash(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["MaxRewardDisplay"].IsNumber) { throw new SerializationException(); } MaxRewardDisplay = _json["MaxRewardDisplay"]; }
{ var __json0 = _json["DropWeight"]; if(!__json0.IsArray) { throw new SerializationException(); } DropWeight = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DropWeight.Add(__v0); } }
{ var __json0 = _json["DropID"]; if(!__json0.IsArray) { throw new SerializationException(); } DropID = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DropID.Add(__v0); } }
json = _json;
PostInit();
}
public SupplyDropGameplayCash(int ID, int MaxRewardDisplay, System.Collections.Generic.List<float> DropWeight, System.Collections.Generic.List<int> DropID )
{
this.ID = ID;
this.MaxRewardDisplay = MaxRewardDisplay;
this.DropWeight = DropWeight;
this.DropID = DropID;
PostInit();
}
public static SupplyDropGameplayCash DeserializeSupplyDropGameplayCash(JSONNode _json)
{
return new SupplyDropGameplayCash(_json);
}
/// <summary>
/// 其实是体力档位
/// </summary>
public int ID { get; private set; }
/// <summary>
/// 能获得的体力最大值<br/>空投档位展示
/// </summary>
public int MaxRewardDisplay { get; private set; }
/// <summary>
/// 分别对应:绿色、蓝色、紫色、黄色
/// </summary>
public System.Collections.Generic.List<float> DropWeight { get; private set; }
/// <summary>
/// 对应Drop表主键
/// </summary>
public System.Collections.Generic.List<int> DropID { get; private set; }
public const int __ID__ = 1955097143;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "MaxRewardDisplay:" + MaxRewardDisplay + ","
+ "DropWeight:" + Bright.Common.StringUtil.CollectionToString(DropWeight) + ","
+ "DropID:" + Bright.Common.StringUtil.CollectionToString(DropID) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}