Files
MinFt/Client/Assets/Scripts/Tables/SupplyDrop.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

121 lines
4.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class SupplyDrop : Bright.Config.BeanBase
{
public JSONNode json;
public SupplyDrop(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["Name"]["key"].IsString) { throw new SerializationException(); } Name_l10n_key = _json["Name"]["key"]; if(!_json["Name"]["text"].IsString) { throw new SerializationException(); } Name = _json["Name"]["text"]; }
{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
{ if(!_json["Prefab"].IsString) { throw new SerializationException(); } Prefab = _json["Prefab"]; }
{ if(!_json["Prob"].IsNumber) { throw new SerializationException(); } Prob = _json["Prob"]; }
{ if(!_json["ShieldDropID"].IsNumber) { throw new SerializationException(); } ShieldDropID = _json["ShieldDropID"]; }
{ var __json0 = _json["DropWeight"]; if(!__json0.IsArray) { throw new SerializationException(); } DropWeight = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DropWeight.Add(__v0); } }
{ var __json0 = _json["DropID"]; if(!__json0.IsArray) { throw new SerializationException(); } DropID = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DropID.Add(__v0); } }
{ var __json0 = _json["FbxID"]; if(!__json0.IsArray) { throw new SerializationException(); } FbxID = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FbxID.Add(__v0); } }
json = _json;
PostInit();
}
public SupplyDrop(int ID, string Name, string Icon, string Prefab, float Prob, int ShieldDropID, System.Collections.Generic.List<float> DropWeight, System.Collections.Generic.List<int> DropID, System.Collections.Generic.List<int> FbxID )
{
this.ID = ID;
this.Name = Name;
this.Icon = Icon;
this.Prefab = Prefab;
this.Prob = Prob;
this.ShieldDropID = ShieldDropID;
this.DropWeight = DropWeight;
this.DropID = DropID;
this.FbxID = FbxID;
PostInit();
}
public static SupplyDrop DeserializeSupplyDrop(JSONNode _json)
{
return new SupplyDrop(_json);
}
/// <summary>
/// 其实是体力档位
/// </summary>
public int ID { get; private set; }
/// <summary>
/// key
/// </summary>
public string Name { get; private set; }
public string Name_l10n_key { get; }
/// <summary>
/// 箱子图标
/// </summary>
public string Icon { get; private set; }
/// <summary>
/// 箱子模型
/// </summary>
public string Prefab { get; private set; }
public float Prob { get; private set; }
/// <summary>
/// 护盾
/// </summary>
public int ShieldDropID { get; private set; }
/// <summary>
/// 钞票枪
/// </summary>
public System.Collections.Generic.List<float> DropWeight { get; private set; }
/// <summary>
/// 钞票枪
/// </summary>
public System.Collections.Generic.List<int> DropID { get; private set; }
/// <summary>
/// 幸运卡牌
/// </summary>
public System.Collections.Generic.List<int> FbxID { get; private set; }
public const int __ID__ = 1298733214;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
Name = translator(Name_l10n_key, Name);
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Name:" + Name + ","
+ "Icon:" + Icon + ","
+ "Prefab:" + Prefab + ","
+ "Prob:" + Prob + ","
+ "ShieldDropID:" + ShieldDropID + ","
+ "DropWeight:" + Bright.Common.StringUtil.CollectionToString(DropWeight) + ","
+ "DropID:" + Bright.Common.StringUtil.CollectionToString(DropID) + ","
+ "FbxID:" + Bright.Common.StringUtil.CollectionToString(FbxID) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}