先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
96 lines
3.1 KiB
C#
96 lines
3.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class RodAccessoriesData : Bright.Config.BeanBase
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{
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public JSONNode json;
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public RodAccessoriesData(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["Quality"].IsNumber) { throw new SerializationException(); } Quality = _json["Quality"]; }
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{ if(!_json["Fbx"].IsString) { throw new SerializationException(); } Fbx = _json["Fbx"]; }
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{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
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{ if(!_json["Name"]["key"].IsString) { throw new SerializationException(); } Name_l10n_key = _json["Name"]["key"]; if(!_json["Name"]["text"].IsString) { throw new SerializationException(); } Name = _json["Name"]["text"]; }
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{ if(!_json["Desc"]["key"].IsString) { throw new SerializationException(); } Desc_l10n_key = _json["Desc"]["key"]; if(!_json["Desc"]["text"].IsString) { throw new SerializationException(); } Desc = _json["Desc"]["text"]; }
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json = _json;
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PostInit();
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}
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public RodAccessoriesData(int ID, int Quality, string Fbx, string Icon, string Name, string Desc )
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{
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this.ID = ID;
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this.Quality = Quality;
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this.Fbx = Fbx;
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this.Icon = Icon;
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this.Name = Name;
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this.Desc = Desc;
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PostInit();
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}
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public static RodAccessoriesData DeserializeRodAccessoriesData(JSONNode _json)
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{
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return new RodAccessoriesData(_json);
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}
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public int ID { get; private set; }
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public int Quality { get; private set; }
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/// <summary>
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/// 对应prefab名称
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/// </summary>
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public string Fbx { get; private set; }
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public string Icon { get; private set; }
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/// <summary>
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/// 显示用描述
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/// </summary>
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public string Name { get; private set; }
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public string Name_l10n_key { get; }
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/// <summary>
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/// 显示用描述
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/// </summary>
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public string Desc { get; private set; }
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public string Desc_l10n_key { get; }
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public const int __ID__ = 226624083;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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Name = translator(Name_l10n_key, Name);
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Desc = translator(Desc_l10n_key, Desc);
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "Quality:" + Quality + ","
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+ "Fbx:" + Fbx + ","
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+ "Icon:" + Icon + ","
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+ "Name:" + Name + ","
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+ "Desc:" + Desc + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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