先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
110 lines
5.5 KiB
C#
110 lines
5.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class RankFormula : Bright.Config.BeanBase
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{
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public JSONNode json;
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public RankFormula(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["Type"].IsNumber) { throw new SerializationException(); } Type = _json["Type"]; }
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{ if(!_json["RankTier"].IsNumber) { throw new SerializationException(); } RankTier = _json["RankTier"]; }
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{ var __json0 = _json["RewardList"]; if(!__json0.IsArray) { throw new SerializationException(); } RewardList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } RewardList.Add(__v0); } }
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{ var __json0 = _json["RanktoChange"]; if(!__json0.IsArray) { throw new SerializationException(); } RanktoChange = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } RanktoChange.Add(__v0); } }
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{ var __json0 = _json["ChangeToRank"]; if(!__json0.IsArray) { throw new SerializationException(); } ChangeToRank = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ChangeToRank.Add(__v0); } }
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{ if(!_json["RobotCount"].IsNumber) { throw new SerializationException(); } RobotCount = _json["RobotCount"]; }
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{ var __json0 = _json["RobotAccountList"]; if(!__json0.IsArray) { throw new SerializationException(); } RobotAccountList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } RobotAccountList.Add(__v0); } }
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{ var __json0 = _json["RobotList"]; if(!__json0.IsArray) { throw new SerializationException(); } RobotList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } RobotList.Add(__v0); } }
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json = _json;
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PostInit();
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}
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public RankFormula(int ID, int Type, int RankTier, System.Collections.Generic.List<int> RewardList, System.Collections.Generic.List<int> RanktoChange, System.Collections.Generic.List<int> ChangeToRank, int RobotCount, System.Collections.Generic.List<int> RobotAccountList, System.Collections.Generic.List<int> RobotList )
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{
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this.ID = ID;
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this.Type = Type;
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this.RankTier = RankTier;
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this.RewardList = RewardList;
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this.RanktoChange = RanktoChange;
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this.ChangeToRank = ChangeToRank;
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this.RobotCount = RobotCount;
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this.RobotAccountList = RobotAccountList;
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this.RobotList = RobotList;
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PostInit();
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}
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public static RankFormula DeserializeRankFormula(JSONNode _json)
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{
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return new RankFormula(_json);
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}
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public int ID { get; private set; }
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/// <summary>
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/// 1:普通榜单<br/>9:候补榜单
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/// </summary>
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public int Type { get; private set; }
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public int RankTier { get; private set; }
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/// <summary>
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/// 对应RankReward主键
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/// </summary>
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public System.Collections.Generic.List<int> RewardList { get; private set; }
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/// <summary>
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/// 优于这个排名,会进入对应编号的排行榜单
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/// </summary>
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public System.Collections.Generic.List<int> RanktoChange { get; private set; }
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public System.Collections.Generic.List<int> ChangeToRank { get; private set; }
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/// <summary>
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/// 从Robot表中随机出这么多机器人
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/// </summary>
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public int RobotCount { get; private set; }
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public System.Collections.Generic.List<int> RobotAccountList { get; private set; }
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/// <summary>
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/// 对应RankRobot主键
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/// </summary>
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public System.Collections.Generic.List<int> RobotList { get; private set; }
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public const int __ID__ = -1670218886;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "Type:" + Type + ","
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+ "RankTier:" + RankTier + ","
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+ "RewardList:" + Bright.Common.StringUtil.CollectionToString(RewardList) + ","
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+ "RanktoChange:" + Bright.Common.StringUtil.CollectionToString(RanktoChange) + ","
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+ "ChangeToRank:" + Bright.Common.StringUtil.CollectionToString(ChangeToRank) + ","
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+ "RobotCount:" + RobotCount + ","
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+ "RobotAccountList:" + Bright.Common.StringUtil.CollectionToString(RobotAccountList) + ","
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+ "RobotList:" + Bright.Common.StringUtil.CollectionToString(RobotList) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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