先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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/// <summary>
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/// 某种品质鱼的概率提高
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/// </summary>
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public sealed partial class MoreFish : FishBuffType
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{
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public MoreFish(JSONNode _json) : base(_json)
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{
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{ if(!_json["Quality"].IsNumber) { throw new SerializationException(); } Quality = _json["Quality"]; }
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{ if(!_json["FishLuckBasic"].IsNumber) { throw new SerializationException(); } FishLuckBasic = _json["FishLuckBasic"]; }
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{ if(!_json["FishLuckParam"].IsNumber) { throw new SerializationException(); } FishLuckParam = _json["FishLuckParam"]; }
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{ if(!_json["ModifierToFishLuck"].IsNumber) { throw new SerializationException(); } ModifierToFishLuck = _json["ModifierToFishLuck"]; }
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PostInit();
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}
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public MoreFish(int Quality, float FishLuckBasic, float FishLuckParam, float ModifierToFishLuck ) : base()
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{
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this.Quality = Quality;
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this.FishLuckBasic = FishLuckBasic;
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this.FishLuckParam = FishLuckParam;
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this.ModifierToFishLuck = ModifierToFishLuck;
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PostInit();
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}
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public static MoreFish DeserializeMoreFish(JSONNode _json)
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{
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return new MoreFish(_json);
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}
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/// <summary>
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/// 鱼的品质
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/// </summary>
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public int Quality { get; private set; }
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/// <summary>
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/// FishLuckBasic变动后数值
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/// </summary>
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public float FishLuckBasic { get; private set; }
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/// <summary>
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/// FishLuckParam变动后数值
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/// </summary>
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public float FishLuckParam { get; private set; }
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/// <summary>
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/// ModifierToFishLuck变动后数值
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/// </summary>
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public float ModifierToFishLuck { get; private set; }
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public const int __ID__ = -154708115;
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public override int GetTypeId() => __ID__;
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public override void Resolve(Dictionary<string, object> _tables)
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{
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base.Resolve(_tables);
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PostResolve();
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}
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public override void TranslateText(System.Func<string, string, string> translator)
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{
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base.TranslateText(translator);
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}
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public override string ToString()
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{
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return "{ "
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+ "Quality:" + Quality + ","
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+ "FishLuckBasic:" + FishLuckBasic + ","
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+ "FishLuckParam:" + FishLuckParam + ","
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+ "ModifierToFishLuck:" + ModifierToFishLuck + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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