Files
MinFt/Client/Assets/Scripts/Tables/MoreFish.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

90 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
/// <summary>
/// 某种品质鱼的概率提高
/// </summary>
public sealed partial class MoreFish : FishBuffType
{
public MoreFish(JSONNode _json) : base(_json)
{
{ if(!_json["Quality"].IsNumber) { throw new SerializationException(); } Quality = _json["Quality"]; }
{ if(!_json["FishLuckBasic"].IsNumber) { throw new SerializationException(); } FishLuckBasic = _json["FishLuckBasic"]; }
{ if(!_json["FishLuckParam"].IsNumber) { throw new SerializationException(); } FishLuckParam = _json["FishLuckParam"]; }
{ if(!_json["ModifierToFishLuck"].IsNumber) { throw new SerializationException(); } ModifierToFishLuck = _json["ModifierToFishLuck"]; }
PostInit();
}
public MoreFish(int Quality, float FishLuckBasic, float FishLuckParam, float ModifierToFishLuck ) : base()
{
this.Quality = Quality;
this.FishLuckBasic = FishLuckBasic;
this.FishLuckParam = FishLuckParam;
this.ModifierToFishLuck = ModifierToFishLuck;
PostInit();
}
public static MoreFish DeserializeMoreFish(JSONNode _json)
{
return new MoreFish(_json);
}
/// <summary>
/// 鱼的品质
/// </summary>
public int Quality { get; private set; }
/// <summary>
/// FishLuckBasic变动后数值
/// </summary>
public float FishLuckBasic { get; private set; }
/// <summary>
/// FishLuckParam变动后数值
/// </summary>
public float FishLuckParam { get; private set; }
/// <summary>
/// ModifierToFishLuck变动后数值
/// </summary>
public float ModifierToFishLuck { get; private set; }
public const int __ID__ = -154708115;
public override int GetTypeId() => __ID__;
public override void Resolve(Dictionary<string, object> _tables)
{
base.Resolve(_tables);
PostResolve();
}
public override void TranslateText(System.Func<string, string, string> translator)
{
base.TranslateText(translator);
}
public override string ToString()
{
return "{ "
+ "Quality:" + Quality + ","
+ "FishLuckBasic:" + FishLuckBasic + ","
+ "FishLuckParam:" + FishLuckParam + ","
+ "ModifierToFishLuck:" + ModifierToFishLuck + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}