Files
MinFt/Client/Assets/Scripts/Tables/MiniBattlePass.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

115 lines
4.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class MiniBattlePass : Bright.Config.BeanBase
{
public JSONNode json;
public MiniBattlePass(JSONNode _json)
{
{ if(!_json["Id"].IsNumber) { throw new SerializationException(); } Id = _json["Id"]; }
{ if(!_json["Type"].IsNumber) { throw new SerializationException(); } Type = _json["Type"]; }
{ if(!_json["Prefab"].IsString) { throw new SerializationException(); } Prefab = _json["Prefab"]; }
{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
{ if(!_json["TaskDesc"]["key"].IsString) { throw new SerializationException(); } TaskDesc_l10n_key = _json["TaskDesc"]["key"]; if(!_json["TaskDesc"]["text"].IsString) { throw new SerializationException(); } TaskDesc = _json["TaskDesc"]["text"]; }
{ if(!_json["TitleDesc"]["key"].IsString) { throw new SerializationException(); } TitleDesc_l10n_key = _json["TitleDesc"]["key"]; if(!_json["TitleDesc"]["text"].IsString) { throw new SerializationException(); } TitleDesc = _json["TitleDesc"]["text"]; }
{ if(!_json["Param"].IsNumber) { throw new SerializationException(); } Param = _json["Param"]; }
{ if(!_json["TaskType"].IsNumber) { throw new SerializationException(); } TaskType = (ConditionType)_json["TaskType"].AsInt; }
{ var __json0 = _json["OverFlow"]; if(!__json0.IsArray) { throw new SerializationException(); } OverFlow = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } OverFlow.Add(__v0); } }
{ var __json0 = _json["VipList"]; if(!__json0.IsArray) { throw new SerializationException(); } VipList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } VipList.Add(__v0); } }
json = _json;
PostInit();
}
public MiniBattlePass(int Id, int Type, string Prefab, string Icon, string TaskDesc, string TitleDesc, int Param, ConditionType TaskType, System.Collections.Generic.List<int> OverFlow, System.Collections.Generic.List<int> VipList )
{
this.Id = Id;
this.Type = Type;
this.Prefab = Prefab;
this.Icon = Icon;
this.TaskDesc = TaskDesc;
this.TitleDesc = TitleDesc;
this.Param = Param;
this.TaskType = TaskType;
this.OverFlow = OverFlow;
this.VipList = VipList;
PostInit();
}
public static MiniBattlePass DeserializeMiniBattlePass(JSONNode _json)
{
return new MiniBattlePass(_json);
}
/// <summary>
/// 主键
/// </summary>
public int Id { get; private set; }
public int Type { get; private set; }
public string Prefab { get; private set; }
public string Icon { get; private set; }
/// <summary>
/// key
/// </summary>
public string TaskDesc { get; private set; }
public string TaskDesc_l10n_key { get; }
/// <summary>
/// key
/// </summary>
public string TitleDesc { get; private set; }
public string TitleDesc_l10n_key { get; }
public int Param { get; private set; }
public ConditionType TaskType { get; private set; }
public System.Collections.Generic.List<int> OverFlow { get; private set; }
/// <summary>
/// 0
/// </summary>
public System.Collections.Generic.List<int> VipList { get; private set; }
public const int __ID__ = 349083840;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
TaskDesc = translator(TaskDesc_l10n_key, TaskDesc);
TitleDesc = translator(TitleDesc_l10n_key, TitleDesc);
}
public override string ToString()
{
return "{ "
+ "Id:" + Id + ","
+ "Type:" + Type + ","
+ "Prefab:" + Prefab + ","
+ "Icon:" + Icon + ","
+ "TaskDesc:" + TaskDesc + ","
+ "TitleDesc:" + TitleDesc + ","
+ "Param:" + Param + ","
+ "TaskType:" + TaskType + ","
+ "OverFlow:" + Bright.Common.StringUtil.CollectionToString(OverFlow) + ","
+ "VipList:" + Bright.Common.StringUtil.CollectionToString(VipList) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}