先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
107 lines
4.9 KiB
C#
107 lines
4.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class ItemDropPackage : Bright.Config.BeanBase
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{
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public JSONNode json;
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public ItemDropPackage(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ var __json0 = _json["DropList"]; if(!__json0.IsArray) { throw new SerializationException(); } DropList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DropList.Add(__v0); } }
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{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
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{ if(!_json["Desc"]["key"].IsString) { throw new SerializationException(); } Desc_l10n_key = _json["Desc"]["key"]; if(!_json["Desc"]["text"].IsString) { throw new SerializationException(); } Desc = _json["Desc"]["text"]; }
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{ var __json0 = _json["ItemDisplay"]; if(!__json0.IsArray) { throw new SerializationException(); } ItemDisplay = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ItemDisplay.Add(__v0); } }
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{ var __json0 = _json["CountDisplay"]; if(!__json0.IsArray) { throw new SerializationException(); } CountDisplay = new System.Collections.Generic.List<string>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { string __v0; { if(!__e0.IsString) { throw new SerializationException(); } __v0 = __e0; } CountDisplay.Add(__v0); } }
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{ var __json0 = _json["ProbDisplay"]; if(!__json0.IsArray) { throw new SerializationException(); } ProbDisplay = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ProbDisplay.Add(__v0); } }
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json = _json;
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PostInit();
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}
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public ItemDropPackage(int ID, System.Collections.Generic.List<int> DropList, string Icon, string Desc, System.Collections.Generic.List<int> ItemDisplay, System.Collections.Generic.List<string> CountDisplay, System.Collections.Generic.List<float> ProbDisplay )
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{
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this.ID = ID;
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this.DropList = DropList;
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this.Icon = Icon;
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this.Desc = Desc;
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this.ItemDisplay = ItemDisplay;
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this.CountDisplay = CountDisplay;
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this.ProbDisplay = ProbDisplay;
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PostInit();
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}
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public static ItemDropPackage DeserializeItemDropPackage(JSONNode _json)
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{
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return new ItemDropPackage(_json);
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}
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/// <summary>
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/// 对应道具表中,宝箱类型道具的RedirectID
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/// </summary>
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public int ID { get; private set; }
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/// <summary>
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/// 对应投放表主键
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/// </summary>
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public System.Collections.Generic.List<int> DropList { get; private set; }
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public string Icon { get; private set; }
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/// <summary>
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/// key
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/// </summary>
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public string Desc { get; private set; }
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public string Desc_l10n_key { get; }
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/// <summary>
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/// 对应Item表主键
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/// </summary>
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public System.Collections.Generic.List<int> ItemDisplay { get; private set; }
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/// <summary>
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/// 数量浮动的用-隔开,比如30-50<br/>如果不显示,则留空
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/// </summary>
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public System.Collections.Generic.List<string> CountDisplay { get; private set; }
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/// <summary>
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/// 需要显示为百分数
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/// </summary>
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public System.Collections.Generic.List<float> ProbDisplay { get; private set; }
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public const int __ID__ = -1658385116;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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Desc = translator(Desc_l10n_key, Desc);
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "DropList:" + Bright.Common.StringUtil.CollectionToString(DropList) + ","
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+ "Icon:" + Icon + ","
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+ "Desc:" + Desc + ","
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+ "ItemDisplay:" + Bright.Common.StringUtil.CollectionToString(ItemDisplay) + ","
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+ "CountDisplay:" + Bright.Common.StringUtil.CollectionToString(CountDisplay) + ","
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+ "ProbDisplay:" + Bright.Common.StringUtil.CollectionToString(ProbDisplay) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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