Files
MinFt/Client/Assets/Scripts/Tables/ItemClick.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class ItemClick : Bright.Config.BeanBase
{
public JSONNode json;
public ItemClick(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["Prefab"].IsString) { throw new SerializationException(); } Prefab = _json["Prefab"]; }
json = _json;
PostInit();
}
public ItemClick(int ID, string Prefab )
{
this.ID = ID;
this.Prefab = Prefab;
PostInit();
}
public static ItemClick DeserializeItemClick(JSONNode _json)
{
return new ItemClick(_json);
}
/// <summary>
/// 对应道具表中宝箱类型道具的RedirectID
/// </summary>
public int ID { get; private set; }
public string Prefab { get; private set; }
public const int __ID__ = -163287531;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Prefab:" + Prefab + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}