Files
MinFt/Client/Assets/Scripts/Tables/HeistInit.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class HeistInit : Bright.Config.BeanBase
{
public JSONNode json;
public HeistInit(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["Type"].IsNumber) { throw new SerializationException(); } Type = _json["Type"]; }
{ var __json0 = _json["Sequence"]; if(!__json0.IsArray) { throw new SerializationException(); } Sequence = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Sequence.Add(__v0); } }
json = _json;
PostInit();
}
public HeistInit(int ID, int Type, System.Collections.Generic.List<int> Sequence )
{
this.ID = ID;
this.Type = Type;
this.Sequence = Sequence;
PostInit();
}
public static HeistInit DeserializeHeistInit(JSONNode _json)
{
return new HeistInit(_json);
}
/// <summary>
/// 固化编号,前几次固定序列
/// </summary>
public int ID { get; private set; }
/// <summary>
/// 1额外道具<br/>2全部档位奖励<br/>3特奖奖励
/// </summary>
public int Type { get; private set; }
/// <summary>
/// 该玩法下所有的序列对应HeistSequence主键
/// </summary>
public System.Collections.Generic.List<int> Sequence { get; private set; }
public const int __ID__ = 742852861;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Type:" + Type + ","
+ "Sequence:" + Bright.Common.StringUtil.CollectionToString(Sequence) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}