先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
122 lines
4.6 KiB
C#
122 lines
4.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class FixedFishList : Bright.Config.BeanBase
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{
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public JSONNode json;
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public FixedFishList(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["FishID"].IsNumber) { throw new SerializationException(); } FishID = _json["FishID"]; }
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{ if(!_json["EatFishType"].IsNumber) { throw new SerializationException(); } EatFishType = _json["EatFishType"]; }
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{ if(!_json["EatenFishID"].IsNumber) { throw new SerializationException(); } EatenFishID = _json["EatenFishID"]; }
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{ if(!_json["UIEatHpPercent"].IsNumber) { throw new SerializationException(); } UIEatHpPercent = _json["UIEatHpPercent"]; }
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{ if(!_json["RealFishID"].IsNumber) { throw new SerializationException(); } RealFishID = _json["RealFishID"]; }
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{ if(!_json["IsEventtargetTrigger"].IsBoolean) { throw new SerializationException(); } IsEventtargetTrigger = _json["IsEventtargetTrigger"]; }
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{ if(!_json["EventtargetTriggerParam"].IsNumber) { throw new SerializationException(); } EventtargetTriggerParam = _json["EventtargetTriggerParam"]; }
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{ if(!_json["IfStaPowPopUp"].IsNumber) { throw new SerializationException(); } IfStaPowPopUp = _json["IfStaPowPopUp"]; }
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json = _json;
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PostInit();
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}
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public FixedFishList(int ID, int FishID, int EatFishType, int EatenFishID, float UIEatHpPercent, int RealFishID, bool IsEventtargetTrigger, int EventtargetTriggerParam, int IfStaPowPopUp )
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{
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this.ID = ID;
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this.FishID = FishID;
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this.EatFishType = EatFishType;
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this.EatenFishID = EatenFishID;
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this.UIEatHpPercent = UIEatHpPercent;
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this.RealFishID = RealFishID;
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this.IsEventtargetTrigger = IsEventtargetTrigger;
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this.EventtargetTriggerParam = EventtargetTriggerParam;
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this.IfStaPowPopUp = IfStaPowPopUp;
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PostInit();
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}
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public static FixedFishList DeserializeFixedFishList(JSONNode _json)
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{
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return new FixedFishList(_json);
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}
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/// <summary>
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/// 列表,循环
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/// </summary>
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public int ID { get; private set; }
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/// <summary>
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/// item表主键
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/// </summary>
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public int FishID { get; private set; }
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/// <summary>
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/// 0:直接钓起<br/>1:UI吃鱼<br/>2:动画吃鱼
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/// </summary>
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public int EatFishType { get; private set; }
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/// <summary>
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/// item表主键
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/// </summary>
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public int EatenFishID { get; private set; }
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/// <summary>
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/// 从这个区间到0%之间随机出一个血量,血量低于这个数值就吃鱼
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/// </summary>
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public float UIEatHpPercent { get; private set; }
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/// <summary>
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/// 钓到的积分、重量会加给这个编号的鱼
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/// </summary>
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public int RealFishID { get; private set; }
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/// <summary>
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/// 0:不触发<br/>1:触发
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/// </summary>
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public bool IsEventtargetTrigger { get; private set; }
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/// <summary>
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/// 标鱼类、材质类:不填写,直接沿用鱼的编号<br/>信物类、特殊鱼类:填写活动鱼的index
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/// </summary>
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public int EventtargetTriggerParam { get; private set; }
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/// <summary>
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/// guidancepopuppanel的Station_powerreel是否生效
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/// </summary>
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public int IfStaPowPopUp { get; private set; }
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public const int __ID__ = 1521809034;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "FishID:" + FishID + ","
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+ "EatFishType:" + EatFishType + ","
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+ "EatenFishID:" + EatenFishID + ","
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+ "UIEatHpPercent:" + UIEatHpPercent + ","
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+ "RealFishID:" + RealFishID + ","
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+ "IsEventtargetTrigger:" + IsEventtargetTrigger + ","
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+ "EventtargetTriggerParam:" + EventtargetTriggerParam + ","
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+ "IfStaPowPopUp:" + IfStaPowPopUp + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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