Files
MinFt/Client/Assets/Scripts/Tables/FishSpSkillLabel.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

71 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
/// <summary>
/// 鱼的特殊技能,具有多态
/// </summary>
public abstract partial class FishSpSkillLabel : Bright.Config.BeanBase
{
public JSONNode json;
public FishSpSkillLabel(JSONNode _json)
{
json = _json;
PostInit();
}
public FishSpSkillLabel()
{
PostInit();
}
public static FishSpSkillLabel DeserializeFishSpSkillLabel(JSONNode _json)
{
string type = _json["$type"];
switch (type)
{
case "Freeze": return new Freeze(_json);
case "ElectricShock": return new ElectricShock(_json);
case "Corrupt": return new Corrupt(_json);
case "SuperDash": return new SuperDash(_json);
case "SandStorm": return new SandStorm(_json);
case "DirtyStuck": return new DirtyStuck(_json);
case "EasterEgg": return new EasterEgg(_json);
default: throw new SerializationException();
}
}
public virtual void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public virtual void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}