先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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/// <summary>
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/// 鱼的特殊技能,具有多态
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/// </summary>
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public abstract partial class FishSpSkillLabel : Bright.Config.BeanBase
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{
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public JSONNode json;
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public FishSpSkillLabel(JSONNode _json)
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{
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json = _json;
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PostInit();
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}
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public FishSpSkillLabel()
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{
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PostInit();
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}
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public static FishSpSkillLabel DeserializeFishSpSkillLabel(JSONNode _json)
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{
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string type = _json["$type"];
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switch (type)
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{
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case "Freeze": return new Freeze(_json);
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case "ElectricShock": return new ElectricShock(_json);
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case "Corrupt": return new Corrupt(_json);
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case "SuperDash": return new SuperDash(_json);
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case "SandStorm": return new SandStorm(_json);
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case "DirtyStuck": return new DirtyStuck(_json);
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case "EasterEgg": return new EasterEgg(_json);
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default: throw new SerializationException();
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}
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}
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public virtual void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public virtual void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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