先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
153 lines
7.5 KiB
C#
153 lines
7.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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/// <summary>
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/// 鱼的血量事件标签
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/// </summary>
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public sealed partial class FishSkill : Bright.Config.BeanBase
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{
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public JSONNode json;
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public FishSkill(JSONNode _json)
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{
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{ var __json0 = _json["HPPercent"]; if(!__json0.IsArray) { throw new SerializationException(); } HPPercent = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } HPPercent.Add(__v0); } }
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{ var __json0 = _json["MaxDelay"]; if(!__json0.IsArray) { throw new SerializationException(); } MaxDelay = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } MaxDelay.Add(__v0); } }
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{ if(!_json["StatsIncType"].IsNumber) { throw new SerializationException(); } StatsIncType = (FishBasicStats)_json["StatsIncType"].AsInt; }
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{ if(!_json["StatsIncParam"].IsNumber) { throw new SerializationException(); } StatsIncParam = _json["StatsIncParam"]; }
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{ if(!_json["SpSkillType"].IsNumber) { throw new SerializationException(); } SpSkillType = (FishHPEventTypeAdvanced)_json["SpSkillType"].AsInt; }
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{ var __json0 = _json["SpSkillParams"]; if(!__json0.IsArray) { throw new SerializationException(); } SpSkillParams = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } SpSkillParams.Add(__v0); } }
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{ var __json0 = _json["ChargingTime"]; if(!__json0.IsArray) { throw new SerializationException(); } ChargingTime = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ChargingTime.Add(__v0); } }
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{ if(!_json["ExecuteTime"].IsNumber) { throw new SerializationException(); } ExecuteTime = _json["ExecuteTime"]; }
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{ if(!_json["PerformanceType"].IsNumber) { throw new SerializationException(); } PerformanceType = (FishPerformanceType)_json["PerformanceType"].AsInt; }
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{ var __json0 = _json["PerformanceParam"]; if(!__json0.IsArray) { throw new SerializationException(); } PerformanceParam = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } PerformanceParam.Add(__v0); } }
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{ if(!_json["ShakeAnimation"].IsString) { throw new SerializationException(); } ShakeAnimation = _json["ShakeAnimation"]; }
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{ if(!_json["SpSkillID"].IsNumber) { throw new SerializationException(); } SpSkillID = _json["SpSkillID"]; }
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{ if(!_json["SpSkillDelay"].IsNumber) { throw new SerializationException(); } SpSkillDelay = _json["SpSkillDelay"]; }
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json = _json;
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PostInit();
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}
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public FishSkill(System.Collections.Generic.List<float> HPPercent, System.Collections.Generic.List<float> MaxDelay, FishBasicStats StatsIncType, float StatsIncParam, FishHPEventTypeAdvanced SpSkillType, System.Collections.Generic.List<float> SpSkillParams, System.Collections.Generic.List<float> ChargingTime, float ExecuteTime, FishPerformanceType PerformanceType, System.Collections.Generic.List<float> PerformanceParam, string ShakeAnimation, int SpSkillID, float SpSkillDelay )
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{
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this.HPPercent = HPPercent;
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this.MaxDelay = MaxDelay;
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this.StatsIncType = StatsIncType;
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this.StatsIncParam = StatsIncParam;
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this.SpSkillType = SpSkillType;
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this.SpSkillParams = SpSkillParams;
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this.ChargingTime = ChargingTime;
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this.ExecuteTime = ExecuteTime;
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this.PerformanceType = PerformanceType;
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this.PerformanceParam = PerformanceParam;
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this.ShakeAnimation = ShakeAnimation;
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this.SpSkillID = SpSkillID;
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this.SpSkillDelay = SpSkillDelay;
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PostInit();
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}
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public static FishSkill DeserializeFishSkill(JSONNode _json)
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{
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return new FishSkill(_json);
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}
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/// <summary>
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/// 血量触发百分比
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/// </summary>
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public System.Collections.Generic.List<float> HPPercent { get; private set; }
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/// <summary>
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/// 最大延迟触发时间
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/// </summary>
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public System.Collections.Generic.List<float> MaxDelay { get; private set; }
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/// <summary>
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/// 鱼的基础属性
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/// </summary>
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public FishBasicStats StatsIncType { get; private set; }
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/// <summary>
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/// 基础属性的数值,直接加
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/// </summary>
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public float StatsIncParam { get; private set; }
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/// <summary>
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/// 触发事件类型
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/// </summary>
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public FishHPEventTypeAdvanced SpSkillType { get; private set; }
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/// <summary>
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/// 参数列表
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/// </summary>
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public System.Collections.Generic.List<float> SpSkillParams { get; private set; }
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/// <summary>
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/// 蓄力秒数
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/// </summary>
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public System.Collections.Generic.List<float> ChargingTime { get; private set; }
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/// <summary>
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/// 执行秒数
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/// </summary>
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public float ExecuteTime { get; private set; }
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/// <summary>
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/// 弹跳、冲刺
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/// </summary>
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public FishPerformanceType PerformanceType { get; private set; }
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/// <summary>
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/// 表现相关参数
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/// </summary>
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public System.Collections.Generic.List<float> PerformanceParam { get; private set; }
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/// <summary>
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/// 震动动画
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/// </summary>
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public string ShakeAnimation { get; private set; }
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/// <summary>
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/// 特殊表现编号
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/// </summary>
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public int SpSkillID { get; private set; }
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/// <summary>
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/// 特殊表现延迟时间
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/// </summary>
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public float SpSkillDelay { get; private set; }
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public const int __ID__ = -1615185223;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "HPPercent:" + Bright.Common.StringUtil.CollectionToString(HPPercent) + ","
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+ "MaxDelay:" + Bright.Common.StringUtil.CollectionToString(MaxDelay) + ","
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+ "StatsIncType:" + StatsIncType + ","
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+ "StatsIncParam:" + StatsIncParam + ","
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+ "SpSkillType:" + SpSkillType + ","
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+ "SpSkillParams:" + Bright.Common.StringUtil.CollectionToString(SpSkillParams) + ","
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+ "ChargingTime:" + Bright.Common.StringUtil.CollectionToString(ChargingTime) + ","
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+ "ExecuteTime:" + ExecuteTime + ","
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+ "PerformanceType:" + PerformanceType + ","
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+ "PerformanceParam:" + Bright.Common.StringUtil.CollectionToString(PerformanceParam) + ","
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+ "ShakeAnimation:" + ShakeAnimation + ","
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+ "SpSkillID:" + SpSkillID + ","
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+ "SpSkillDelay:" + SpSkillDelay + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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