Files
MinFt/Client/Assets/Scripts/Tables/FishJump.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

115 lines
3.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class FishJump : Bright.Config.BeanBase
{
public JSONNode json;
public FishJump(JSONNode _json)
{
{ if(!_json["Type"].IsNumber) { throw new SerializationException(); } Type = _json["Type"]; }
{ if(!_json["Weight"].IsNumber) { throw new SerializationException(); } Weight = _json["Weight"]; }
{ if(!_json["SkillIndex"].IsNumber) { throw new SerializationException(); } SkillIndex = _json["SkillIndex"]; }
{ if(!_json["AnimatorState"].IsNumber) { throw new SerializationException(); } AnimatorState = _json["AnimatorState"]; }
{ if(!_json["FxJumpOutDelay"].IsNumber) { throw new SerializationException(); } FxJumpOutDelay = _json["FxJumpOutDelay"]; }
{ if(!_json["FxJumpIntoDelay"].IsNumber) { throw new SerializationException(); } FxJumpIntoDelay = _json["FxJumpIntoDelay"]; }
{ if(!_json["JumpEndTime"].IsNumber) { throw new SerializationException(); } JumpEndTime = _json["JumpEndTime"]; }
{ if(!_json["JumpDistance"].IsNumber) { throw new SerializationException(); } JumpDistance = _json["JumpDistance"]; }
json = _json;
PostInit();
}
public FishJump(int Type, int Weight, int SkillIndex, int AnimatorState, float FxJumpOutDelay, float FxJumpIntoDelay, float JumpEndTime, float JumpDistance )
{
this.Type = Type;
this.Weight = Weight;
this.SkillIndex = SkillIndex;
this.AnimatorState = AnimatorState;
this.FxJumpOutDelay = FxJumpOutDelay;
this.FxJumpIntoDelay = FxJumpIntoDelay;
this.JumpEndTime = JumpEndTime;
this.JumpDistance = JumpDistance;
PostInit();
}
public static FishJump DeserializeFishJump(JSONNode _json)
{
return new FishJump(_json);
}
/// <summary>
/// 对应FishData中Jump类型
/// </summary>
public int Type { get; private set; }
/// <summary>
/// 随机到的权重
/// </summary>
public int Weight { get; private set; }
/// <summary>
/// 对应状态机的参数
/// </summary>
public int SkillIndex { get; private set; }
/// <summary>
/// FishAnimatorController中Jump节点的状态
/// </summary>
public int AnimatorState { get; private set; }
/// <summary>
/// 相对跳跃起始点时间
/// </summary>
public float FxJumpOutDelay { get; private set; }
/// <summary>
/// 相对跳跃起始点时间
/// </summary>
public float FxJumpIntoDelay { get; private set; }
/// <summary>
/// 判定为跳跃结束,准备下次跳跃
/// </summary>
public float JumpEndTime { get; private set; }
/// <summary>
/// 为正常游泳移动距离的百分比
/// </summary>
public float JumpDistance { get; private set; }
public const int __ID__ = -468003130;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "Type:" + Type + ","
+ "Weight:" + Weight + ","
+ "SkillIndex:" + SkillIndex + ","
+ "AnimatorState:" + AnimatorState + ","
+ "FxJumpOutDelay:" + FxJumpOutDelay + ","
+ "FxJumpIntoDelay:" + FxJumpIntoDelay + ","
+ "JumpEndTime:" + JumpEndTime + ","
+ "JumpDistance:" + JumpDistance + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}