先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
115 lines
3.9 KiB
C#
115 lines
3.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class FishJump : Bright.Config.BeanBase
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{
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public JSONNode json;
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public FishJump(JSONNode _json)
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{
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{ if(!_json["Type"].IsNumber) { throw new SerializationException(); } Type = _json["Type"]; }
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{ if(!_json["Weight"].IsNumber) { throw new SerializationException(); } Weight = _json["Weight"]; }
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{ if(!_json["SkillIndex"].IsNumber) { throw new SerializationException(); } SkillIndex = _json["SkillIndex"]; }
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{ if(!_json["AnimatorState"].IsNumber) { throw new SerializationException(); } AnimatorState = _json["AnimatorState"]; }
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{ if(!_json["FxJumpOutDelay"].IsNumber) { throw new SerializationException(); } FxJumpOutDelay = _json["FxJumpOutDelay"]; }
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{ if(!_json["FxJumpIntoDelay"].IsNumber) { throw new SerializationException(); } FxJumpIntoDelay = _json["FxJumpIntoDelay"]; }
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{ if(!_json["JumpEndTime"].IsNumber) { throw new SerializationException(); } JumpEndTime = _json["JumpEndTime"]; }
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{ if(!_json["JumpDistance"].IsNumber) { throw new SerializationException(); } JumpDistance = _json["JumpDistance"]; }
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json = _json;
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PostInit();
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}
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public FishJump(int Type, int Weight, int SkillIndex, int AnimatorState, float FxJumpOutDelay, float FxJumpIntoDelay, float JumpEndTime, float JumpDistance )
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{
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this.Type = Type;
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this.Weight = Weight;
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this.SkillIndex = SkillIndex;
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this.AnimatorState = AnimatorState;
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this.FxJumpOutDelay = FxJumpOutDelay;
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this.FxJumpIntoDelay = FxJumpIntoDelay;
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this.JumpEndTime = JumpEndTime;
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this.JumpDistance = JumpDistance;
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PostInit();
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}
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public static FishJump DeserializeFishJump(JSONNode _json)
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{
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return new FishJump(_json);
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}
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/// <summary>
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/// 对应FishData中Jump类型
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/// </summary>
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public int Type { get; private set; }
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/// <summary>
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/// 随机到的权重
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/// </summary>
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public int Weight { get; private set; }
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/// <summary>
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/// 对应状态机的参数
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/// </summary>
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public int SkillIndex { get; private set; }
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/// <summary>
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/// FishAnimatorController中Jump节点的状态
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/// </summary>
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public int AnimatorState { get; private set; }
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/// <summary>
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/// 相对跳跃起始点时间
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/// </summary>
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public float FxJumpOutDelay { get; private set; }
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/// <summary>
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/// 相对跳跃起始点时间
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/// </summary>
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public float FxJumpIntoDelay { get; private set; }
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/// <summary>
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/// 判定为跳跃结束,准备下次跳跃
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/// </summary>
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public float JumpEndTime { get; private set; }
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/// <summary>
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/// 为正常游泳移动距离的百分比
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/// </summary>
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public float JumpDistance { get; private set; }
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public const int __ID__ = -468003130;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "Type:" + Type + ","
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+ "Weight:" + Weight + ","
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+ "SkillIndex:" + SkillIndex + ","
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+ "AnimatorState:" + AnimatorState + ","
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+ "FxJumpOutDelay:" + FxJumpOutDelay + ","
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+ "FxJumpIntoDelay:" + FxJumpIntoDelay + ","
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+ "JumpEndTime:" + JumpEndTime + ","
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+ "JumpDistance:" + JumpDistance + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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