先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
174 lines
8.1 KiB
C#
174 lines
8.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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/// <summary>
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/// 1v1活动参数
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/// </summary>
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public sealed partial class EventSoloConfig : Bright.Config.BeanBase
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{
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public JSONNode json;
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public EventSoloConfig(JSONNode _json)
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{
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{ if(!_json["EventTime"].IsNumber) { throw new SerializationException(); } EventTime = _json["EventTime"]; }
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{ if(!_json["InitTrophy"].IsNumber) { throw new SerializationException(); } InitTrophy = _json["InitTrophy"]; }
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{ if(!_json["MinTrophy"].IsNumber) { throw new SerializationException(); } MinTrophy = _json["MinTrophy"]; }
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{ if(!_json["ClaimRewardMatchCount"].IsNumber) { throw new SerializationException(); } ClaimRewardMatchCount = _json["ClaimRewardMatchCount"]; }
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{ if(!_json["SettlementTime"].IsNumber) { throw new SerializationException(); } SettlementTime = _json["SettlementTime"]; }
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{ var __json0 = _json["RobotBehaviorTimeDelay"]; if(!__json0.IsArray) { throw new SerializationException(); } RobotBehaviorTimeDelay = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } RobotBehaviorTimeDelay.Add(__v0); } }
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{ if(!_json["MaxFailCount"].IsNumber) { throw new SerializationException(); } MaxFailCount = _json["MaxFailCount"]; }
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{ if(!_json["StartTime"].IsNumber) { throw new SerializationException(); } StartTime = _json["StartTime"]; }
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{ if(!_json["EndTime"].IsNumber) { throw new SerializationException(); } EndTime = _json["EndTime"]; }
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{ if(!_json["MatchSwissLevel"].IsNumber) { throw new SerializationException(); } MatchSwissLevel = _json["MatchSwissLevel"]; }
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{ if(!_json["MaxMatchTime"].IsNumber) { throw new SerializationException(); } MaxMatchTime = _json["MaxMatchTime"]; }
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{ var __json0 = _json["MatchDelayTime"]; if(!__json0.IsArray) { throw new SerializationException(); } MatchDelayTime = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } MatchDelayTime.Add(__v0); } }
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{ if(!_json["MatchPlayerProb"].IsNumber) { throw new SerializationException(); } MatchPlayerProb = _json["MatchPlayerProb"]; }
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{ if(!_json["ChooseRodTime"].IsNumber) { throw new SerializationException(); } ChooseRodTime = _json["ChooseRodTime"]; }
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{ var __json0 = _json["RobotChooseRodTime"]; if(!__json0.IsArray) { throw new SerializationException(); } RobotChooseRodTime = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } RobotChooseRodTime.Add(__v0); } }
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{ if(!_json["DuplicateFishRat"].IsNumber) { throw new SerializationException(); } DuplicateFishRat = _json["DuplicateFishRat"]; }
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json = _json;
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PostInit();
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}
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public EventSoloConfig(int EventTime, int InitTrophy, int MinTrophy, int ClaimRewardMatchCount, int SettlementTime, System.Collections.Generic.List<int> RobotBehaviorTimeDelay, int MaxFailCount, int StartTime, int EndTime, int MatchSwissLevel, int MaxMatchTime, System.Collections.Generic.List<int> MatchDelayTime, float MatchPlayerProb, int ChooseRodTime, System.Collections.Generic.List<int> RobotChooseRodTime, int DuplicateFishRat )
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{
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this.EventTime = EventTime;
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this.InitTrophy = InitTrophy;
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this.MinTrophy = MinTrophy;
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this.ClaimRewardMatchCount = ClaimRewardMatchCount;
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this.SettlementTime = SettlementTime;
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this.RobotBehaviorTimeDelay = RobotBehaviorTimeDelay;
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this.MaxFailCount = MaxFailCount;
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this.StartTime = StartTime;
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this.EndTime = EndTime;
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this.MatchSwissLevel = MatchSwissLevel;
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this.MaxMatchTime = MaxMatchTime;
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this.MatchDelayTime = MatchDelayTime;
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this.MatchPlayerProb = MatchPlayerProb;
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this.ChooseRodTime = ChooseRodTime;
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this.RobotChooseRodTime = RobotChooseRodTime;
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this.DuplicateFishRat = DuplicateFishRat;
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PostInit();
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}
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public static EventSoloConfig DeserializeEventSoloConfig(JSONNode _json)
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{
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return new EventSoloConfig(_json);
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}
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/// <summary>
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/// 活动时间(单位:秒)
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/// </summary>
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public int EventTime { get; private set; }
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/// <summary>
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/// 初始杯数
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/// </summary>
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public int InitTrophy { get; private set; }
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/// <summary>
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/// 最低杯数
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/// </summary>
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public int MinTrophy { get; private set; }
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/// <summary>
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/// 每周至少完成X场对战才能领取赛季奖励
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/// </summary>
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public int ClaimRewardMatchCount { get; private set; }
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/// <summary>
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/// 结算时间(单位:秒)
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/// </summary>
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public int SettlementTime { get; private set; }
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/// <summary>
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/// 机器人发消息的延迟(单位:秒)
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/// </summary>
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public System.Collections.Generic.List<int> RobotBehaviorTimeDelay { get; private set; }
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/// <summary>
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/// 每条鱼最多失败X次
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/// </summary>
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public int MaxFailCount { get; private set; }
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/// <summary>
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/// 开始倒计时(单位:秒)
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/// </summary>
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public int StartTime { get; private set; }
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/// <summary>
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/// 强制结束倒计时(单位:秒)
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/// </summary>
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public int EndTime { get; private set; }
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/// <summary>
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/// 瑞士轮规则匹配最大层数
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/// </summary>
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public int MatchSwissLevel { get; private set; }
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/// <summary>
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/// 匹配最大时间(单位:秒)
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/// </summary>
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public int MaxMatchTime { get; private set; }
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/// <summary>
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/// 匹配展示延迟
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/// </summary>
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public System.Collections.Generic.List<int> MatchDelayTime { get; private set; }
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/// <summary>
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/// MatchPlayerProb
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/// </summary>
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public float MatchPlayerProb { get; private set; }
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/// <summary>
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/// 选择鱼竿时间(单位:秒)
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/// </summary>
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public int ChooseRodTime { get; private set; }
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/// <summary>
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/// 机器人选择鱼竿的时间(单位:秒)
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/// </summary>
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public System.Collections.Generic.List<int> RobotChooseRodTime { get; private set; }
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/// <summary>
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/// 钓鱼序列中,最多重复鱼比例 ≤ X/100
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/// </summary>
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public int DuplicateFishRat { get; private set; }
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public const int __ID__ = -319221989;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "EventTime:" + EventTime + ","
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+ "InitTrophy:" + InitTrophy + ","
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+ "MinTrophy:" + MinTrophy + ","
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+ "ClaimRewardMatchCount:" + ClaimRewardMatchCount + ","
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+ "SettlementTime:" + SettlementTime + ","
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+ "RobotBehaviorTimeDelay:" + Bright.Common.StringUtil.CollectionToString(RobotBehaviorTimeDelay) + ","
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+ "MaxFailCount:" + MaxFailCount + ","
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+ "StartTime:" + StartTime + ","
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+ "EndTime:" + EndTime + ","
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+ "MatchSwissLevel:" + MatchSwissLevel + ","
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+ "MaxMatchTime:" + MaxMatchTime + ","
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+ "MatchDelayTime:" + Bright.Common.StringUtil.CollectionToString(MatchDelayTime) + ","
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+ "MatchPlayerProb:" + MatchPlayerProb + ","
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+ "ChooseRodTime:" + ChooseRodTime + ","
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+ "RobotChooseRodTime:" + Bright.Common.StringUtil.CollectionToString(RobotChooseRodTime) + ","
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+ "DuplicateFishRat:" + DuplicateFishRat + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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