Files
MinFt/Client/Assets/Scripts/Tables/EventPuzzleJourneyMech.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

69 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class EventPuzzleJourneyMech : Bright.Config.BeanBase
{
public JSONNode json;
public EventPuzzleJourneyMech(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["MechanismParams"].IsObject) { throw new SerializationException(); } MechanismParams = PuzzleJourneyMechanism.DeserializePuzzleJourneyMechanism(_json["MechanismParams"]); }
json = _json;
PostInit();
}
public EventPuzzleJourneyMech(int ID, PuzzleJourneyMechanism MechanismParams )
{
this.ID = ID;
this.MechanismParams = MechanismParams;
PostInit();
}
public static EventPuzzleJourneyMech DeserializeEventPuzzleJourneyMech(JSONNode _json)
{
return new EventPuzzleJourneyMech(_json);
}
public int ID { get; private set; }
public PuzzleJourneyMechanism MechanismParams { get; private set; }
public const int __ID__ = -1179976347;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
MechanismParams?.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
MechanismParams?.TranslateText(translator);
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "MechanismParams:" + MechanismParams + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}