先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
79 lines
3.2 KiB
C#
79 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class EventPotionBlock : Bright.Config.BeanBase
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{
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public JSONNode json;
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public EventPotionBlock(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["Count"].IsNumber) { throw new SerializationException(); } Count = _json["Count"]; }
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{ var __json0 = _json["ResourceList"]; if(!__json0.IsArray) { throw new SerializationException(); } ResourceList = new System.Collections.Generic.List<string>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { string __v0; { if(!__e0.IsString) { throw new SerializationException(); } __v0 = __e0; } ResourceList.Add(__v0); } }
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{ var __json0 = _json["ResourceLightList"]; if(!__json0.IsArray) { throw new SerializationException(); } ResourceLightList = new System.Collections.Generic.List<string>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { string __v0; { if(!__e0.IsString) { throw new SerializationException(); } __v0 = __e0; } ResourceLightList.Add(__v0); } }
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{ if(!_json["ShadowLength"].IsNumber) { throw new SerializationException(); } ShadowLength = _json["ShadowLength"]; }
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json = _json;
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PostInit();
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}
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public EventPotionBlock(int ID, int Count, System.Collections.Generic.List<string> ResourceList, System.Collections.Generic.List<string> ResourceLightList, int ShadowLength )
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{
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this.ID = ID;
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this.Count = Count;
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this.ResourceList = ResourceList;
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this.ResourceLightList = ResourceLightList;
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this.ShadowLength = ShadowLength;
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PostInit();
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}
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public static EventPotionBlock DeserializeEventPotionBlock(JSONNode _json)
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{
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return new EventPotionBlock(_json);
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}
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public int ID { get; private set; }
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public int Count { get; private set; }
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public System.Collections.Generic.List<string> ResourceList { get; private set; }
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public System.Collections.Generic.List<string> ResourceLightList { get; private set; }
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public int ShadowLength { get; private set; }
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public const int __ID__ = 969622496;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "Count:" + Count + ","
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+ "ResourceList:" + Bright.Common.StringUtil.CollectionToString(ResourceList) + ","
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+ "ResourceLightList:" + Bright.Common.StringUtil.CollectionToString(ResourceLightList) + ","
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+ "ShadowLength:" + ShadowLength + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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