Files
MinFt/Client/Assets/Scripts/Tables/EventMowForTreasureTool.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

82 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class EventMowForTreasureTool : Bright.Config.BeanBase
{
public JSONNode json;
public EventMowForTreasureTool(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["BreakCount"].IsNumber) { throw new SerializationException(); } BreakCount = _json["BreakCount"]; }
{ if(!_json["IsSuperBreak"].IsBoolean) { throw new SerializationException(); } IsSuperBreak = _json["IsSuperBreak"]; }
{ if(!_json["Prefab"].IsString) { throw new SerializationException(); } Prefab = _json["Prefab"]; }
{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
json = _json;
PostInit();
}
public EventMowForTreasureTool(int ID, int BreakCount, bool IsSuperBreak, string Prefab, string Icon )
{
this.ID = ID;
this.BreakCount = BreakCount;
this.IsSuperBreak = IsSuperBreak;
this.Prefab = Prefab;
this.Icon = Icon;
PostInit();
}
public static EventMowForTreasureTool DeserializeEventMowForTreasureTool(JSONNode _json)
{
return new EventMowForTreasureTool(_json);
}
public int ID { get; private set; }
/// <summary>
/// 都是朝上算
/// </summary>
public int BreakCount { get; private set; }
public bool IsSuperBreak { get; private set; }
public string Prefab { get; private set; }
public string Icon { get; private set; }
public const int __ID__ = 1620821141;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "BreakCount:" + BreakCount + ","
+ "IsSuperBreak:" + IsSuperBreak + ","
+ "Prefab:" + Prefab + ","
+ "Icon:" + Icon + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}