Files
MinFt/Client/Assets/Scripts/Tables/EventMowForTreasureCollection.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

84 lines
3.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class EventMowForTreasureCollection : Bright.Config.BeanBase
{
public JSONNode json;
public EventMowForTreasureCollection(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["CollectingRequirement"].IsNumber) { throw new SerializationException(); } CollectingRequirement = _json["CollectingRequirement"]; }
{ var __json0 = _json["CollectingRewardList"]; if(!__json0.IsArray) { throw new SerializationException(); } CollectingRewardList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } CollectingRewardList.Add(__v0); } }
{ if(!_json["CollectingIcon"].IsString) { throw new SerializationException(); } CollectingIcon = _json["CollectingIcon"]; }
json = _json;
PostInit();
}
public EventMowForTreasureCollection(int ID, int CollectingRequirement, System.Collections.Generic.List<int> CollectingRewardList, string CollectingIcon )
{
this.ID = ID;
this.CollectingRequirement = CollectingRequirement;
this.CollectingRewardList = CollectingRewardList;
this.CollectingIcon = CollectingIcon;
PostInit();
}
public static EventMowForTreasureCollection DeserializeEventMowForTreasureCollection(JSONNode _json)
{
return new EventMowForTreasureCollection(_json);
}
public int ID { get; private set; }
/// <summary>
/// 分别对应铜,银,金三种道具触发奖励的需求
/// </summary>
public int CollectingRequirement { get; private set; }
/// <summary>
/// 分别对应铜,银,金三种道具的收集奖励
/// </summary>
public System.Collections.Generic.List<int> CollectingRewardList { get; private set; }
/// <summary>
/// 分别对应铜,银,金三种道具触发奖励的需求
/// </summary>
public string CollectingIcon { get; private set; }
public const int __ID__ = -1858594853;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "CollectingRequirement:" + CollectingRequirement + ","
+ "CollectingRewardList:" + Bright.Common.StringUtil.CollectionToString(CollectingRewardList) + ","
+ "CollectingIcon:" + CollectingIcon + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}