先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
120 lines
6.3 KiB
C#
120 lines
6.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class EventChallengeMain : Bright.Config.BeanBase
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{
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public JSONNode json;
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public EventChallengeMain(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["RankTier"].IsNumber) { throw new SerializationException(); } RankTier = _json["RankTier"]; }
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{ if(!_json["RobotNumber"].IsNumber) { throw new SerializationException(); } RobotNumber = _json["RobotNumber"]; }
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{ var __json0 = _json["EliminateScore"]; if(!__json0.IsArray) { throw new SerializationException(); } EliminateScore = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } EliminateScore.Add(__v0); } }
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{ var __json0 = _json["StageReward"]; if(!__json0.IsArray) { throw new SerializationException(); } StageReward = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StageReward.Add(__v0); } }
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{ if(!_json["WinnerReward"].IsNumber) { throw new SerializationException(); } WinnerReward = _json["WinnerReward"]; }
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{ var __json0 = _json["FinalPlayer"]; if(!__json0.IsArray) { throw new SerializationException(); } FinalPlayer = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FinalPlayer.Add(__v0); } }
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{ var __json0 = _json["FinalWeight"]; if(!__json0.IsArray) { throw new SerializationException(); } FinalWeight = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FinalWeight.Add(__v0); } }
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{ var __json0 = _json["FinalReward"]; if(!__json0.IsArray) { throw new SerializationException(); } FinalReward = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FinalReward.Add(__v0); } }
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{ var __json0 = _json["RobotAccountList"]; if(!__json0.IsArray) { throw new SerializationException(); } RobotAccountList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } RobotAccountList.Add(__v0); } }
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json = _json;
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PostInit();
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}
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public EventChallengeMain(int ID, int RankTier, int RobotNumber, System.Collections.Generic.List<int> EliminateScore, System.Collections.Generic.List<int> StageReward, int WinnerReward, System.Collections.Generic.List<int> FinalPlayer, System.Collections.Generic.List<int> FinalWeight, System.Collections.Generic.List<int> FinalReward, System.Collections.Generic.List<int> RobotAccountList )
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{
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this.ID = ID;
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this.RankTier = RankTier;
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this.RobotNumber = RobotNumber;
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this.EliminateScore = EliminateScore;
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this.StageReward = StageReward;
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this.WinnerReward = WinnerReward;
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this.FinalPlayer = FinalPlayer;
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this.FinalWeight = FinalWeight;
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this.FinalReward = FinalReward;
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this.RobotAccountList = RobotAccountList;
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PostInit();
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}
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public static EventChallengeMain DeserializeEventChallengeMain(JSONNode _json)
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{
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return new EventChallengeMain(_json);
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}
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public int ID { get; private set; }
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/// <summary>
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/// 从高到低
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/// </summary>
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public int RankTier { get; private set; }
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public int RobotNumber { get; private set; }
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public System.Collections.Generic.List<int> EliminateScore { get; private set; }
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/// <summary>
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/// 填drop_id
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/// </summary>
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public System.Collections.Generic.List<int> StageReward { get; private set; }
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/// <summary>
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/// 填drop_id
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/// </summary>
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public int WinnerReward { get; private set; }
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/// <summary>
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/// 瓜分大奖的人数
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/// </summary>
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public System.Collections.Generic.List<int> FinalPlayer { get; private set; }
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/// <summary>
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/// 随机人数的权重
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/// </summary>
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public System.Collections.Generic.List<int> FinalWeight { get; private set; }
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/// <summary>
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/// 实际获得的奖励
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/// </summary>
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public System.Collections.Generic.List<int> FinalReward { get; private set; }
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/// <summary>
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/// 从Robot表中随机出这么多机器人
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/// </summary>
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public System.Collections.Generic.List<int> RobotAccountList { get; private set; }
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public const int __ID__ = 472191074;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "RankTier:" + RankTier + ","
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+ "RobotNumber:" + RobotNumber + ","
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+ "EliminateScore:" + Bright.Common.StringUtil.CollectionToString(EliminateScore) + ","
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+ "StageReward:" + Bright.Common.StringUtil.CollectionToString(StageReward) + ","
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+ "WinnerReward:" + WinnerReward + ","
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+ "FinalPlayer:" + Bright.Common.StringUtil.CollectionToString(FinalPlayer) + ","
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+ "FinalWeight:" + Bright.Common.StringUtil.CollectionToString(FinalWeight) + ","
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+ "FinalReward:" + Bright.Common.StringUtil.CollectionToString(FinalReward) + ","
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+ "RobotAccountList:" + Bright.Common.StringUtil.CollectionToString(RobotAccountList) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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