先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
116 lines
4.2 KiB
C#
116 lines
4.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class EnergyDef : Bright.Config.BeanBase
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{
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public JSONNode json;
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public EnergyDef(JSONNode _json)
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{
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{ if(!_json["Mag"].IsNumber) { throw new SerializationException(); } Mag = _json["Mag"]; }
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{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
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{ if(!_json["ShopID"].IsNumber) { throw new SerializationException(); } ShopID = _json["ShopID"]; }
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{ if(!_json["PackID"].IsNumber) { throw new SerializationException(); } PackID = _json["PackID"]; }
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{ if(!_json["Energy"].IsNumber) { throw new SerializationException(); } Energy = _json["Energy"]; }
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{ if(!_json["FishBuffEnergy"].IsNumber) { throw new SerializationException(); } FishBuffEnergy = _json["FishBuffEnergy"]; }
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{ if(!_json["RetryCost"].IsNumber) { throw new SerializationException(); } RetryCost = _json["RetryCost"]; }
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{ if(!_json["SupplyDrop"].IsNumber) { throw new SerializationException(); } SupplyDrop = _json["SupplyDrop"]; }
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{ if(!_json["LuckMultipier"].IsNumber) { throw new SerializationException(); } LuckMultipier = _json["LuckMultipier"]; }
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json = _json;
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PostInit();
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}
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public EnergyDef(int Mag, string Icon, int ShopID, int PackID, int Energy, int FishBuffEnergy, int RetryCost, int SupplyDrop, float LuckMultipier )
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{
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this.Mag = Mag;
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this.Icon = Icon;
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this.ShopID = ShopID;
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this.PackID = PackID;
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this.Energy = Energy;
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this.FishBuffEnergy = FishBuffEnergy;
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this.RetryCost = RetryCost;
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this.SupplyDrop = SupplyDrop;
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this.LuckMultipier = LuckMultipier;
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PostInit();
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}
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public static EnergyDef DeserializeEnergyDef(JSONNode _json)
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{
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return new EnergyDef(_json);
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}
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/// <summary>
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/// 体力倍率
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/// </summary>
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public int Mag { get; private set; }
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public string Icon { get; private set; }
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/// <summary>
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/// 体力不足时,兑换弹窗高级挡位显示哪个
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/// </summary>
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public int ShopID { get; private set; }
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public int PackID { get; private set; }
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/// <summary>
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/// ≥该值时,出现该倍率<br/>如果是-1,则只能通过FishBuff解锁,默认锁定,解锁后需要特殊处理
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/// </summary>
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public int Energy { get; private set; }
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/// <summary>
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/// 处于超级体力倍率加成下,体力≥该值时,出现该倍率<br/>如果Energy无法解锁当前倍率但FishBuffEnergy可以解锁则显示特殊外框
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/// </summary>
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public int FishBuffEnergy { get; private set; }
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/// <summary>
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/// 折扣率*100后向上取整<br/>如果折扣率 = 0则不显示折扣标签
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/// </summary>
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public int RetryCost { get; private set; }
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/// <summary>
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/// 对应SupplyDrop表主键
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/// </summary>
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public int SupplyDrop { get; private set; }
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/// <summary>
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/// 影响 大类幸运值 和 鱼种幸运值
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/// </summary>
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public float LuckMultipier { get; private set; }
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public const int __ID__ = 1081379901;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "Mag:" + Mag + ","
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+ "Icon:" + Icon + ","
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+ "ShopID:" + ShopID + ","
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+ "PackID:" + PackID + ","
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+ "Energy:" + Energy + ","
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+ "FishBuffEnergy:" + FishBuffEnergy + ","
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+ "RetryCost:" + RetryCost + ","
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+ "SupplyDrop:" + SupplyDrop + ","
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+ "LuckMultipier:" + LuckMultipier + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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