Files
MinFt/Client/Assets/Scripts/Tables/DailyBuffTrigger.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

94 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class DailyBuffTrigger : Bright.Config.BeanBase
{
public JSONNode json;
public DailyBuffTrigger(JSONNode _json)
{
{ if(!_json["Day"].IsNumber) { throw new SerializationException(); } Day = _json["Day"]; }
{ if(!_json["LevelRequired"].IsNumber) { throw new SerializationException(); } LevelRequired = _json["LevelRequired"]; }
{ if(!_json["StartTime"].IsNumber) { throw new SerializationException(); } StartTime = _json["StartTime"]; }
{ if(!_json["EndTime"].IsNumber) { throw new SerializationException(); } EndTime = _json["EndTime"]; }
{ if(!_json["BuffID"].IsNumber) { throw new SerializationException(); } BuffID = _json["BuffID"]; }
json = _json;
PostInit();
}
public DailyBuffTrigger(int Day, int LevelRequired, int StartTime, int EndTime, int BuffID )
{
this.Day = Day;
this.LevelRequired = LevelRequired;
this.StartTime = StartTime;
this.EndTime = EndTime;
this.BuffID = BuffID;
PostInit();
}
public static DailyBuffTrigger DeserializeDailyBuffTrigger(JSONNode _json)
{
return new DailyBuffTrigger(_json);
}
/// <summary>
/// Buff编号
/// </summary>
public int Day { get; private set; }
/// <summary>
/// &gt;=该等级才能触发
/// </summary>
public int LevelRequired { get; private set; }
/// <summary>
/// 单位秒
/// </summary>
public int StartTime { get; private set; }
/// <summary>
/// 单位秒
/// </summary>
public int EndTime { get; private set; }
/// <summary>
/// 对应FishBuff主键
/// </summary>
public int BuffID { get; private set; }
public const int __ID__ = -2136564180;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "Day:" + Day + ","
+ "LevelRequired:" + LevelRequired + ","
+ "StartTime:" + StartTime + ","
+ "EndTime:" + EndTime + ","
+ "BuffID:" + BuffID + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}