先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
94 lines
2.7 KiB
C#
94 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class DailyBuffTrigger : Bright.Config.BeanBase
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{
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public JSONNode json;
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public DailyBuffTrigger(JSONNode _json)
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{
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{ if(!_json["Day"].IsNumber) { throw new SerializationException(); } Day = _json["Day"]; }
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{ if(!_json["LevelRequired"].IsNumber) { throw new SerializationException(); } LevelRequired = _json["LevelRequired"]; }
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{ if(!_json["StartTime"].IsNumber) { throw new SerializationException(); } StartTime = _json["StartTime"]; }
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{ if(!_json["EndTime"].IsNumber) { throw new SerializationException(); } EndTime = _json["EndTime"]; }
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{ if(!_json["BuffID"].IsNumber) { throw new SerializationException(); } BuffID = _json["BuffID"]; }
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json = _json;
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PostInit();
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}
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public DailyBuffTrigger(int Day, int LevelRequired, int StartTime, int EndTime, int BuffID )
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{
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this.Day = Day;
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this.LevelRequired = LevelRequired;
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this.StartTime = StartTime;
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this.EndTime = EndTime;
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this.BuffID = BuffID;
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PostInit();
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}
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public static DailyBuffTrigger DeserializeDailyBuffTrigger(JSONNode _json)
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{
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return new DailyBuffTrigger(_json);
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}
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/// <summary>
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/// Buff编号
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/// </summary>
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public int Day { get; private set; }
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/// <summary>
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/// >=该等级才能触发
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/// </summary>
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public int LevelRequired { get; private set; }
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/// <summary>
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/// 单位秒
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/// </summary>
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public int StartTime { get; private set; }
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/// <summary>
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/// 单位秒
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/// </summary>
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public int EndTime { get; private set; }
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/// <summary>
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/// 对应FishBuff主键
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/// </summary>
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public int BuffID { get; private set; }
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public const int __ID__ = -2136564180;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "Day:" + Day + ","
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+ "LevelRequired:" + LevelRequired + ","
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+ "StartTime:" + StartTime + ","
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+ "EndTime:" + EndTime + ","
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+ "BuffID:" + BuffID + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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