Files
MinFt/Client/Assets/Scripts/Tables/ConstructionUnits.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

96 lines
3.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class ConstructionUnits : Bright.Config.BeanBase
{
public JSONNode json;
public ConstructionUnits(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["Prefab"].IsString) { throw new SerializationException(); } Prefab = _json["Prefab"]; }
{ if(!_json["Height"].IsNumber) { throw new SerializationException(); } Height = _json["Height"]; }
{ if(!_json["Weight"].IsNumber) { throw new SerializationException(); } Weight = _json["Weight"]; }
{ if(!_json["UnlockedHeight"].IsNumber) { throw new SerializationException(); } UnlockedHeight = _json["UnlockedHeight"]; }
{ if(!_json["FallPoint"].IsNumber) { throw new SerializationException(); } FallPoint = _json["FallPoint"]; }
{ if(!_json["StackPoint"].IsNumber) { throw new SerializationException(); } StackPoint = _json["StackPoint"]; }
json = _json;
PostInit();
}
public ConstructionUnits(int ID, string Prefab, float Height, float Weight, float UnlockedHeight, int FallPoint, int StackPoint )
{
this.ID = ID;
this.Prefab = Prefab;
this.Height = Height;
this.Weight = Weight;
this.UnlockedHeight = UnlockedHeight;
this.FallPoint = FallPoint;
this.StackPoint = StackPoint;
PostInit();
}
public static ConstructionUnits DeserializeConstructionUnits(JSONNode _json)
{
return new ConstructionUnits(_json);
}
public int ID { get; private set; }
/// <summary>
/// 基本单元的名称
/// </summary>
public string Prefab { get; private set; }
public float Height { get; private set; }
public float Weight { get; private set; }
/// <summary>
/// 到达这个高度才会出现
/// </summary>
public float UnlockedHeight { get; private set; }
/// <summary>
/// 总积分 = 下落积分 + 底座难度积分<br/>下落积分:和下落的块面积和高度有关,块越小分越高,块越高分越高<br/>底座难度积分:和最上层的块的面积有关,块越小分越低
/// </summary>
public int FallPoint { get; private set; }
public int StackPoint { get; private set; }
public const int __ID__ = 2110550270;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Prefab:" + Prefab + ","
+ "Height:" + Height + ","
+ "Weight:" + Weight + ","
+ "UnlockedHeight:" + UnlockedHeight + ","
+ "FallPoint:" + FallPoint + ","
+ "StackPoint:" + StackPoint + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}