Files
MinFt/Client/Assets/Scripts/Tables/ConstructionStep.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

91 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class ConstructionStep : Bright.Config.BeanBase
{
public JSONNode json;
public ConstructionStep(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["StartTime"].IsNumber) { throw new SerializationException(); } StartTime = _json["StartTime"]; }
{ if(!_json["PlayTime"].IsNumber) { throw new SerializationException(); } PlayTime = _json["PlayTime"]; }
{ if(!_json["BuildRequired"].IsNumber) { throw new SerializationException(); } BuildRequired = _json["BuildRequired"]; }
{ if(!_json["FixRequired"].IsNumber) { throw new SerializationException(); } FixRequired = _json["FixRequired"]; }
json = _json;
PostInit();
}
public ConstructionStep(int ID, float StartTime, float PlayTime, int BuildRequired, int FixRequired )
{
this.ID = ID;
this.StartTime = StartTime;
this.PlayTime = PlayTime;
this.BuildRequired = BuildRequired;
this.FixRequired = FixRequired;
PostInit();
}
public static ConstructionStep DeserializeConstructionStep(JSONNode _json)
{
return new ConstructionStep(_json);
}
public int ID { get; private set; }
/// <summary>
/// timeline中时间
/// </summary>
public float StartTime { get; private set; }
/// <summary>
/// 动画播放时间
/// </summary>
public float PlayTime { get; private set; }
/// <summary>
/// 建造所需钞票
/// </summary>
public int BuildRequired { get; private set; }
/// <summary>
/// 修复所需钞票
/// </summary>
public int FixRequired { get; private set; }
public const int __ID__ = 2146238301;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "StartTime:" + StartTime + ","
+ "PlayTime:" + PlayTime + ","
+ "BuildRequired:" + BuildRequired + ","
+ "FixRequired:" + FixRequired + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}