先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
132 lines
6.1 KiB
C#
132 lines
6.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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/// <summary>
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/// 无尽建造参数
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/// </summary>
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public sealed partial class ConstructionInfiniteConfig : Bright.Config.BeanBase
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{
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public JSONNode json;
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public ConstructionInfiniteConfig(JSONNode _json)
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{
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{ if(!_json["ResetCost"].IsNumber) { throw new SerializationException(); } ResetCost = _json["ResetCost"]; }
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{ if(!_json["BasicCost"].IsNumber) { throw new SerializationException(); } BasicCost = _json["BasicCost"]; }
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{ if(!_json["PerfectReturnPoint"].IsNumber) { throw new SerializationException(); } PerfectReturnPoint = _json["PerfectReturnPoint"]; }
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{ var __json0 = _json["CashMagList"]; if(!__json0.IsArray) { throw new SerializationException(); } CashMagList = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } CashMagList.Add(__v0); } }
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{ var __json0 = _json["GoodRankClamp"]; if(!__json0.IsArray) { throw new SerializationException(); } GoodRankClamp = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } GoodRankClamp.Add(__v0); } }
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{ var __json0 = _json["FantasticRankClamp"]; if(!__json0.IsArray) { throw new SerializationException(); } FantasticRankClamp = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FantasticRankClamp.Add(__v0); } }
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{ if(!_json["GoodReturnPoint"].IsNumber) { throw new SerializationException(); } GoodReturnPoint = _json["GoodReturnPoint"]; }
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{ if(!_json["FantasticReturnPoint"].IsNumber) { throw new SerializationException(); } FantasticReturnPoint = _json["FantasticReturnPoint"]; }
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{ if(!_json["ComboOnceReturnPoint"].IsNumber) { throw new SerializationException(); } ComboOnceReturnPoint = _json["ComboOnceReturnPoint"]; }
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{ if(!_json["ComboReturnMaxCount"].IsNumber) { throw new SerializationException(); } ComboReturnMaxCount = _json["ComboReturnMaxCount"]; }
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json = _json;
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PostInit();
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}
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public ConstructionInfiniteConfig(int ResetCost, int BasicCost, float PerfectReturnPoint, System.Collections.Generic.List<float> CashMagList, System.Collections.Generic.List<int> GoodRankClamp, System.Collections.Generic.List<int> FantasticRankClamp, float GoodReturnPoint, float FantasticReturnPoint, float ComboOnceReturnPoint, int ComboReturnMaxCount )
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{
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this.ResetCost = ResetCost;
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this.BasicCost = BasicCost;
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this.PerfectReturnPoint = PerfectReturnPoint;
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this.CashMagList = CashMagList;
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this.GoodRankClamp = GoodRankClamp;
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this.FantasticRankClamp = FantasticRankClamp;
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this.GoodReturnPoint = GoodReturnPoint;
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this.FantasticReturnPoint = FantasticReturnPoint;
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this.ComboOnceReturnPoint = ComboOnceReturnPoint;
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this.ComboReturnMaxCount = ComboReturnMaxCount;
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PostInit();
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}
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public static ConstructionInfiniteConfig DeserializeConstructionInfiniteConfig(JSONNode _json)
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{
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return new ConstructionInfiniteConfig(_json);
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}
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/// <summary>
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/// 重置消耗钻石
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/// </summary>
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public int ResetCost { get; private set; }
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/// <summary>
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/// 基础消耗钞票
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/// </summary>
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public int BasicCost { get; private set; }
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/// <summary>
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/// perfect的返还钞票百分比
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/// </summary>
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public float PerfectReturnPoint { get; private set; }
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/// <summary>
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/// 钞票消耗的倍率序列
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/// </summary>
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public System.Collections.Generic.List<float> CashMagList { get; private set; }
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/// <summary>
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/// 普通积分区间
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/// </summary>
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public System.Collections.Generic.List<int> GoodRankClamp { get; private set; }
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/// <summary>
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/// 优秀积分区间
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/// </summary>
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public System.Collections.Generic.List<int> FantasticRankClamp { get; private set; }
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/// <summary>
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/// 普通返还钞票百分比
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/// </summary>
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public float GoodReturnPoint { get; private set; }
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/// <summary>
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/// 优秀返还钞票百分比
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/// </summary>
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public float FantasticReturnPoint { get; private set; }
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/// <summary>
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/// 每次连击返还钞票
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/// </summary>
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public float ComboOnceReturnPoint { get; private set; }
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/// <summary>
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/// 返还钞票计算的连击上限
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/// </summary>
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public int ComboReturnMaxCount { get; private set; }
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public const int __ID__ = 719729095;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "ResetCost:" + ResetCost + ","
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+ "BasicCost:" + BasicCost + ","
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+ "PerfectReturnPoint:" + PerfectReturnPoint + ","
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+ "CashMagList:" + Bright.Common.StringUtil.CollectionToString(CashMagList) + ","
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+ "GoodRankClamp:" + Bright.Common.StringUtil.CollectionToString(GoodRankClamp) + ","
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+ "FantasticRankClamp:" + Bright.Common.StringUtil.CollectionToString(FantasticRankClamp) + ","
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+ "GoodReturnPoint:" + GoodReturnPoint + ","
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+ "FantasticReturnPoint:" + FantasticReturnPoint + ","
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+ "ComboOnceReturnPoint:" + ComboOnceReturnPoint + ","
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+ "ComboReturnMaxCount:" + ComboReturnMaxCount + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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