先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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/// <summary>
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/// 建造的时候,消耗的钞票会变少<br/>注意建造界面的UI显示
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/// </summary>
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public sealed partial class ConstructionCost : FishBuffType
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{
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public ConstructionCost(JSONNode _json) : base(_json)
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{
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{ if(!_json["Param"].IsNumber) { throw new SerializationException(); } Param = _json["Param"]; }
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PostInit();
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}
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public ConstructionCost(float Param ) : base()
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{
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this.Param = Param;
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PostInit();
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}
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public static ConstructionCost DeserializeConstructionCost(JSONNode _json)
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{
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return new ConstructionCost(_json);
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}
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/// <summary>
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/// 钞票消耗降低百分比
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/// </summary>
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public float Param { get; private set; }
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public const int __ID__ = 2145757278;
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public override int GetTypeId() => __ID__;
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public override void Resolve(Dictionary<string, object> _tables)
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{
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base.Resolve(_tables);
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PostResolve();
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}
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public override void TranslateText(System.Func<string, string, string> translator)
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{
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base.TranslateText(translator);
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}
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public override string ToString()
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{
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return "{ "
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+ "Param:" + Param + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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