Files
MinFt/Client/Assets/Scripts/Tables/BattlePassMain.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

159 lines
8.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class BattlePassMain : Bright.Config.BeanBase
{
public JSONNode json;
public BattlePassMain(JSONNode _json)
{
{ if(!_json["Id"].IsNumber) { throw new SerializationException(); } Id = _json["Id"]; }
{ if(!_json["Type"].IsNumber) { throw new SerializationException(); } Type = _json["Type"]; }
{ if(!_json["ExpItem"].IsNumber) { throw new SerializationException(); } ExpItem = _json["ExpItem"]; }
{ var __json0 = _json["LevelList"]; if(!__json0.IsArray) { throw new SerializationException(); } LevelList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } LevelList.Add(__v0); } }
{ var __json0 = _json["RemindLevel"]; if(!__json0.IsArray) { throw new SerializationException(); } RemindLevel = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } RemindLevel.Add(__v0); } }
{ if(!_json["PrimeIAPID"].IsNumber) { throw new SerializationException(); } PrimeIAPID = _json["PrimeIAPID"]; }
{ if(!_json["PrimeReward"].IsNumber) { throw new SerializationException(); } PrimeReward = _json["PrimeReward"]; }
{ if(!_json["DeluxeIAPID"].IsNumber) { throw new SerializationException(); } DeluxeIAPID = _json["DeluxeIAPID"]; }
{ if(!_json["DeluxeReward"].IsNumber) { throw new SerializationException(); } DeluxeReward = _json["DeluxeReward"]; }
{ var __json0 = _json["FreeRewardList"]; if(!__json0.IsArray) { throw new SerializationException(); } FreeRewardList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FreeRewardList.Add(__v0); } }
{ var __json0 = _json["PrimeRewardList"]; if(!__json0.IsArray) { throw new SerializationException(); } PrimeRewardList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } PrimeRewardList.Add(__v0); } }
{ var __json0 = _json["DailyTaskList"]; if(!__json0.IsArray) { throw new SerializationException(); } DailyTaskList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DailyTaskList.Add(__v0); } }
{ var __json0 = _json["WeeklyTaskList"]; if(!__json0.IsArray) { throw new SerializationException(); } WeeklyTaskList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } WeeklyTaskList.Add(__v0); } }
{ if(!_json["ExpPrice"].IsNumber) { throw new SerializationException(); } ExpPrice = _json["ExpPrice"]; }
{ if(!_json["BuyLevel"].IsNumber) { throw new SerializationException(); } BuyLevel = _json["BuyLevel"]; }
{ if(!_json["ExpToCash"].IsNumber) { throw new SerializationException(); } ExpToCash = _json["ExpToCash"]; }
json = _json;
PostInit();
}
public BattlePassMain(int Id, int Type, int ExpItem, System.Collections.Generic.List<int> LevelList, System.Collections.Generic.List<int> RemindLevel, int PrimeIAPID, int PrimeReward, int DeluxeIAPID, int DeluxeReward, System.Collections.Generic.List<int> FreeRewardList, System.Collections.Generic.List<int> PrimeRewardList, System.Collections.Generic.List<int> DailyTaskList, System.Collections.Generic.List<int> WeeklyTaskList, int ExpPrice, int BuyLevel, int ExpToCash )
{
this.Id = Id;
this.Type = Type;
this.ExpItem = ExpItem;
this.LevelList = LevelList;
this.RemindLevel = RemindLevel;
this.PrimeIAPID = PrimeIAPID;
this.PrimeReward = PrimeReward;
this.DeluxeIAPID = DeluxeIAPID;
this.DeluxeReward = DeluxeReward;
this.FreeRewardList = FreeRewardList;
this.PrimeRewardList = PrimeRewardList;
this.DailyTaskList = DailyTaskList;
this.WeeklyTaskList = WeeklyTaskList;
this.ExpPrice = ExpPrice;
this.BuyLevel = BuyLevel;
this.ExpToCash = ExpToCash;
PostInit();
}
public static BattlePassMain DeserializeBattlePassMain(JSONNode _json)
{
return new BattlePassMain(_json);
}
/// <summary>
/// 主键
/// </summary>
public int Id { get; private set; }
/// <summary>
/// 1=普通战令
/// </summary>
public int Type { get; private set; }
/// <summary>
/// ItemID
/// </summary>
public int ExpItem { get; private set; }
public System.Collections.Generic.List<int> LevelList { get; private set; }
/// <summary>
/// 达到X级还没激活
/// </summary>
public System.Collections.Generic.List<int> RemindLevel { get; private set; }
public int PrimeIAPID { get; private set; }
/// <summary>
/// DropID
/// </summary>
public int PrimeReward { get; private set; }
public int DeluxeIAPID { get; private set; }
/// <summary>
/// DropID
/// </summary>
public int DeluxeReward { get; private set; }
/// <summary>
/// DropID
/// </summary>
public System.Collections.Generic.List<int> FreeRewardList { get; private set; }
/// <summary>
/// DropID
/// </summary>
public System.Collections.Generic.List<int> PrimeRewardList { get; private set; }
/// <summary>
/// BattlePassTask
/// </summary>
public System.Collections.Generic.List<int> DailyTaskList { get; private set; }
/// <summary>
/// BattlePassTask
/// </summary>
public System.Collections.Generic.List<int> WeeklyTaskList { get; private set; }
/// <summary>
/// 100经验=X钻
/// </summary>
public int ExpPrice { get; private set; }
public int BuyLevel { get; private set; }
/// <summary>
/// 100经验=Y钞票
/// </summary>
public int ExpToCash { get; private set; }
public const int __ID__ = 1765783138;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "Id:" + Id + ","
+ "Type:" + Type + ","
+ "ExpItem:" + ExpItem + ","
+ "LevelList:" + Bright.Common.StringUtil.CollectionToString(LevelList) + ","
+ "RemindLevel:" + Bright.Common.StringUtil.CollectionToString(RemindLevel) + ","
+ "PrimeIAPID:" + PrimeIAPID + ","
+ "PrimeReward:" + PrimeReward + ","
+ "DeluxeIAPID:" + DeluxeIAPID + ","
+ "DeluxeReward:" + DeluxeReward + ","
+ "FreeRewardList:" + Bright.Common.StringUtil.CollectionToString(FreeRewardList) + ","
+ "PrimeRewardList:" + Bright.Common.StringUtil.CollectionToString(PrimeRewardList) + ","
+ "DailyTaskList:" + Bright.Common.StringUtil.CollectionToString(DailyTaskList) + ","
+ "WeeklyTaskList:" + Bright.Common.StringUtil.CollectionToString(WeeklyTaskList) + ","
+ "ExpPrice:" + ExpPrice + ","
+ "BuyLevel:" + BuyLevel + ","
+ "ExpToCash:" + ExpToCash + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}