Files
MinFt/Client/Assets/Scripts/Tables/BattlePassLevel.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

70 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class BattlePassLevel : Bright.Config.BeanBase
{
public JSONNode json;
public BattlePassLevel(JSONNode _json)
{
{ if(!_json["Id"].IsNumber) { throw new SerializationException(); } Id = _json["Id"]; }
{ if(!_json["Exp"].IsNumber) { throw new SerializationException(); } Exp = _json["Exp"]; }
json = _json;
PostInit();
}
public BattlePassLevel(int Id, int Exp )
{
this.Id = Id;
this.Exp = Exp;
PostInit();
}
public static BattlePassLevel DeserializeBattlePassLevel(JSONNode _json)
{
return new BattlePassLevel(_json);
}
public int Id { get; private set; }
/// <summary>
/// 1后面配1000代表1级升2级需要1000经验
/// </summary>
public int Exp { get; private set; }
public const int __ID__ = -1096089605;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "Id:" + Id + ","
+ "Exp:" + Exp + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}