Files
MinFt/Client/Assets/Scripts/Services/ChatService.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

63 lines
1.8 KiB
C#

using asap.core;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace game
{
public class ChatChatData
{
public long lastId;
public List<ChatMessage> messageList = new List<ChatMessage>();
}
public class ChatChangeEvent
{
public bool nextContent;
public bool push;
}
public class ChatMessage
{
public long messageId;
public long fromUid;
public string message;
public long mtime;
public long cursorId;
}
public enum ChatType
{
Text = 1,
System = 2,
System2 = 3,
Help = 4,
Emoji = 5,
HelpEnergy = 6
}
public class ChatService : IChatService, IDisposable
{
public ChatService(IUserService userService, IConfig config, cfg.Tables tables)
{
}
public void Dispose() { }
public void WaitingForLogin() { }
public void GetConversationList(long groupConversationId) { }
public Task<HashSet<long>> GetOnlineUsers(List<long> playerIDs) => Task.FromResult(new HashSet<long>());
public ChatChatData GetGroupChat() => null;
public void OnQuit() { }
public void InitChatData() { }
public void NextPage() { }
public string[] ParseChat(string chat) => chat.Split('#');
public void SendTxTMessage(string chat) { }
public void SendEmoji(string chat) { }
public void SendSystemMessage(string chat) { }
public void SendSystemMessage2(string chat) { }
public Task<long> SendGetPhotoMessage(string chat) => Task.FromResult(0L);
public Task<long> SendHelpEnergyMessage(int itemId) => Task.FromResult(0L);
public Task<bool> TextAudit(string text) => Task.FromResult(true);
}
}