Files
MinFt/Client/Assets/Scripts/Others/GameClickEffect.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

26 lines
621 B
C#

using asap.core;
using Coffee.UIExtensions;
using Game;
using UnityEngine;
using UnityEngine.AddressableAssets;
public class GameClickEffect : MonoBehaviour
{
[SerializeField]
private UIParticle uiParticle;
//[SerializeField]
//private AssetReferenceT<AudioClip> assetReference;
void Update()
{
if (uiParticle != null && Input.GetMouseButtonDown(0))
{
uiParticle.rectTransform.position = Input.mousePosition;
uiParticle.Stop();
uiParticle.Play();
//GContext.Publish(new AssetReferenceAudioClip(assetReference));
}
}
}