Files
MinFt/Client/Assets/Scripts/DataCenter/BargainPackData.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

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using asap.core;
using cfg;
using GameCore;
using UnityEngine;
using System;
using game;
using System.Collections.Generic;
public class BargainPackData
{
private readonly Tables _tables = GContext.container.Resolve<Tables>();
private readonly TbEventPackManager _epm = GContext.container.Resolve<Tables>().TbEventPackManager;
private readonly TbSpecialPack _spp = GContext.container.Resolve<Tables>().TbSpecialPack;
private GeneralEventPackData _data;
public int CurrentEventID => _data.currentEventID;
public FishingEvent CurrentEvent => _tables.TbFishingEvent[_data.currentEventID];
public TimeSpan RemainingTime =>
DateTime.Parse((_tables.TbFishingEvent[_data.currentEventID].TimeDefinition as LimitedTime).EndTime) -
ZZTimeHelper.UtcNow();
public bool IsWithinEventTime
{
get
{
if (CurrentEventID == 0) return false;
var et = DateTime.Parse((_tables.TbFishingEvent[_data.currentEventID].TimeDefinition as LimitedTime).EndTime);
var st = DateTime.Parse((_tables.TbFishingEvent[_data.currentEventID].TimeDefinition as LimitedTime).StartTime);
return ZZTimeHelper.UtcNow() >= st && ZZTimeHelper.UtcNow() < et;
}
}
public bool IsPackActivated
{
get
{
bool res = _tables.TbFishingEvent.DataMap.ContainsKey(_data.currentEventID)
&& _epm.DataMap.ContainsKey(_data.redirectID)
&& _epm[_data.redirectID].PackType == 3
&& IsWithinEventTime
&& _data.isTriggered
&& _data.purchaseCount < _epm[_data.redirectID].MaxCount;
//Debug.Log(_tables.TbFishingEvent.DataMap.ContainsKey(_data.currentEventID));
//Debug.Log(_epm.DataMap.ContainsKey(_data.redirectID));
//Debug.Log(_epm[_data.redirectID].PackType == 3);
//Debug.Log(IsWithinEventTime);
//Debug.Log(_data.isTriggered);
//Debug.Log(_data.purchaseCount < _epm[_data.redirectID].MaxCount);
return res;
}
}
public int RedirectID => _data.redirectID;
public bool DoNeedTrigger => _data.doNeedTrigger;
public int PackID => _epm[_data.redirectID].VIPPackList[_data.VIPLvlWhenEventActivate][0];
public int DiscountLvlCount => _spp[PackID].IAPID.Count;
public int DiscountLvl => _data.discountLvl;
public int PurchaseCount => _data.purchaseCount;
public int Progress => _data.savingProgress;
public int VIPLvlWhenEventActivated => _data.VIPLvlWhenEventActivate;
public int ActivateItemId => _spp[PackID].ActivateItemId;
public string ActiveItemImg => _spp[PackID].ActiveItemImg;
public int EventItemId => IsPackActivated ? _spp[PackID].EventItemId : 0;
public int RewardDropID => _spp[PackID].DropID[0];
public int MaxCount => _epm[_data.redirectID].MaxCount;
public float Inflation => _data.inflation;
public int NextTarget
{
get
{
int lvl = _data.discountLvl >= DiscountLvlCount - 1 ? DiscountLvlCount - 1 : _data.discountLvl + 1;
int count = _spp[PackID].EventItemRequire[lvl];
PlayerItemData playerItemData = GContext.container.Resolve<PlayerItemData>();
count = playerItemData.IntInflation(count, _data.inflation);
return count;
}
}
public bool IsFull => _data.discountLvl >= DiscountLvlCount - 1 && _data.savingProgress >= NextTarget;
public int IAPID => _spp[PackID].IAPID[DiscountLvl];
public List<int> FishingScoreList => _spp[PackID].EventItemGet;
public int NextDiscount
{
get
{
int lvl = _data.discountLvl >= DiscountLvlCount - 1 ? DiscountLvlCount - 1 : _data.discountLvl + 1;
return _spp[PackID].DiscountList[lvl];
}
}
public int VisualProgress => _data.visualProgress;
public int VisualDiscountLvl => _data.visualDiscountLvl;
public int NextVisualTarget
{
get
{
int lvl = _data.visualDiscountLvl >= DiscountLvlCount - 1
? DiscountLvlCount - 1
: _data.visualDiscountLvl + 1;
int EventItemRequire = _spp[PackID].EventItemRequire[lvl];
PlayerItemData playerItemData = GContext.container.Resolve<PlayerItemData>();
EventItemRequire = playerItemData.IntInflation(EventItemRequire, _data.inflation);
return EventItemRequire;
}
}
public int NextVisualDiscount
{
get
{
int lvl = _data.visualDiscountLvl >= DiscountLvlCount - 1
? DiscountLvlCount - 1
: _data.visualDiscountLvl + 1;
return _spp[PackID].DiscountList[lvl];
}
}
public void SaveData()
{
//Debug.LogError("Testing, data not saved for debug purpose.");
PlayFabMgr.Instance.UpdateUserDataValue("GeneralEventPackData",
Newtonsoft.Json.JsonConvert.SerializeObject(_data));
}
public void LoadData(GeneralEventPackData data)
{
_data = data;
if (IsPackActivated && IsFull)
{
GContext.container.Resolve<IFaceUIService>().AddGiftFaceUIForce(_data.currentEventID, UITypes.GiftBargainPopupPanel);
}
}
public void UpdateData(FishingEvent e)
{
if (_epm[_tables.TbFishingEvent[e.ID].RedirectID].PackType != 3)
{
Debug.LogError($"Fishing event ID {e.ID} is not a Bargain back event");
return;
}
if (_data.currentEventID != e.ID)
{
_data = new GeneralEventPackData(
eventID: e.ID,
vip: GContext.container.Resolve<PlayerData>().PriceLv,
redirectID: e.RedirectID,
savingProgress: 0,
discountLvl: 0,
isTriggered: false,
doNeedTrigger: true,
visualProgress: 0,
visualDiscountLvl: 0,
purchaseCount: 0,
inflation: GContext.container.Resolve<PlayerData>().InflationRate);
}
SaveData();
}
public void TriggerPack()
{
_data.doNeedTrigger = false;
_data.isTriggered = true;
int EventItemCountFirst = _spp[PackID].EventItemCountFirst;
PlayerItemData playerItemData = GContext.container.Resolve<PlayerItemData>();
EventItemCountFirst = playerItemData.IntInflation(EventItemCountFirst, _data.inflation);
AddProgress(EventItemCountFirst);
SaveData();
}
public void AddProgress(int progress)
{
if (progress <= 0 || IsFull)
return;
_data.savingProgress += progress;
while (_data.savingProgress >= NextTarget)
{
//DoUICut = true;
_data.savingProgress -= NextTarget;
_data.discountLvl++;
if (_data.discountLvl >= DiscountLvlCount - 1)
{
_data.savingProgress = NextTarget;
break;
}
}
SaveData();
return;
}
public void AddProgress(int fishTier, int magnification)
{
if (!IsPackActivated || fishTier < 1 || fishTier > 5)
{
//Debug.LogError($"Fish Tier {fishTier} not defined in TbSpedialPack");
return;
}
int progress = _spp[PackID].EventItemGet[fishTier - 1] * magnification;
if (progress <= 0 || IsFull)
return;
int curProgress = _data.savingProgress;
_data.savingProgress += progress;
GContext.Publish(new TargetAddData(EventItemId, curProgress, progress));
while (_data.savingProgress >= NextTarget)
{
//DoUICut = true;
_data.savingProgress -= NextTarget;
_data.discountLvl++;
if (_data.discountLvl >= DiscountLvlCount - 1)
{
GContext.container.Resolve<IFaceUIService>()
.AddGiftFaceUIForce(CurrentEventID, UITypes.GiftBargainPopupPanel);
_data.savingProgress = NextTarget;
break;
}
}
SaveData();
return;
}
public void AddPurchase()
{
_data.purchaseCount++;
SaveData();
}
public void RefreshVisualData()
{
_data.visualDiscountLvl = _data.discountLvl;
_data.visualProgress = _data.savingProgress;
SaveData();
}
public int GetNextDiscountTarget(int l)
{
int lvl = l >= DiscountLvlCount - 1 ? DiscountLvlCount - 1 : l + 1;
int count = _spp[PackID].EventItemRequire[lvl];
PlayerItemData playerItemData = GContext.container.Resolve<PlayerItemData>();
count = playerItemData.IntInflation(count, _data.inflation);
return count;
}
public int GetNextDiscount(int l)
{
int lvl = l >= DiscountLvlCount - 1 ? DiscountLvlCount - 1 : l + 1;
return _spp[PackID].DiscountList[lvl];
}
}
public class BargainPackProgressEvent
{
public int type; //0: 初始化 1增加动画
public int addProgress;
}