先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace FT.Timeline
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{
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public class DOTweenTrackMixerBehaviour : PlayableBehaviour
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{
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}
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[Serializable]
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[TrackColor(0.431f, 0.667f, 0.882f)]
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[TrackClipType(typeof(DOTweenPlayableAsset))]
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[TrackBindingType(typeof(RectTransform))]
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[ExcludeFromPreset]
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public class DOTweenTrack : TrackAsset
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{
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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return ScriptPlayable<DOTweenTrackMixerBehaviour>.Create(graph, inputCount);
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}
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protected override void OnCreateClip(TimelineClip clip)
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{
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clip.displayName = "DOTween";
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if (clip.asset is DOTweenPlayableAsset playableAsset)
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{
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clip.duration = playableAsset.duration;
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}
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base.OnCreateClip(clip);
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}
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#if UNITY_EDITOR
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public override void GatherProperties(PlayableDirector director, IPropertyCollector driver)
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{
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var boundObject = director.GetGenericBinding(this) as RectTransform;
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if (boundObject != null)
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{
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driver.AddFromName<RectTransform>(boundObject.gameObject, "m_AnchoredPosition.x");
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driver.AddFromName<RectTransform>(boundObject.gameObject, "m_AnchoredPosition.y");
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}
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base.GatherProperties(director, driver);
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}
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#endif
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}
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}
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