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Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

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433 B
HLSL

#ifndef URPWATER_DYNAMIC_INCLUDED
#define URPWATER_DYNAMIC_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "URPWaterVariables.hlsl"
#include "URPWaterHelpers.hlsl"
void ComputeDynamicData(inout GlobalData data, Varyings IN)
{
#if _DYNAMIC_EFFECTS_ON
data.dynamicData = SAMPLE_TEXTURE2D(_DynamicEffectsTexture, URPWater_linear_clamp_sampler, IN.projectionUV);
#endif
}
#endif