先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
16 lines
433 B
HLSL
16 lines
433 B
HLSL
#ifndef URPWATER_DYNAMIC_INCLUDED
|
|
#define URPWATER_DYNAMIC_INCLUDED
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "URPWaterVariables.hlsl"
|
|
#include "URPWaterHelpers.hlsl"
|
|
|
|
|
|
void ComputeDynamicData(inout GlobalData data, Varyings IN)
|
|
{
|
|
#if _DYNAMIC_EFFECTS_ON
|
|
data.dynamicData = SAMPLE_TEXTURE2D(_DynamicEffectsTexture, URPWater_linear_clamp_sampler, IN.projectionUV);
|
|
#endif
|
|
}
|
|
|
|
#endif |