先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
69 lines
984 B
Plaintext
69 lines
984 B
Plaintext
Shader "Hidden/Amazing Assets/Terrain To Mesh/Editor"
|
|
{
|
|
Properties
|
|
{
|
|
_Color("", Color) = (1, 1, 1, 1)
|
|
_MainTex("", 2D) = "white" {}
|
|
}
|
|
|
|
|
|
|
|
CGINCLUDE
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
|
|
float4 _Color;
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_TexelSize;
|
|
|
|
UNITY_DECLARE_TEX2DARRAY(_TextureArray);
|
|
int _TextureArrayIndex;
|
|
|
|
|
|
float4 fragRGB(v2f_img i) : SV_Target
|
|
{
|
|
float4 c = tex2D(_MainTex, i.uv);
|
|
|
|
return float4(c.rgb, 1);
|
|
}
|
|
|
|
float4 fragTextureArrayRGB(v2f_img i) : SV_Target
|
|
{
|
|
float4 c = UNITY_SAMPLE_TEX2DARRAY(_TextureArray, float3(i.uv, _TextureArrayIndex));
|
|
|
|
return float4(c.rgb, 1);
|
|
}
|
|
|
|
ENDCG
|
|
|
|
|
|
SubShader
|
|
{
|
|
Pass //0
|
|
{
|
|
ZTest Always Cull Off ZWrite Off
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert_img
|
|
#pragma fragment fragRGB
|
|
ENDCG
|
|
|
|
} //Pass
|
|
|
|
Pass //1
|
|
{
|
|
ZTest Always Cull Off ZWrite Off
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert_img
|
|
#pragma fragment fragTextureArrayRGB
|
|
ENDCG
|
|
|
|
} //Pass
|
|
|
|
} //SubShader
|
|
|
|
} //Shader
|