先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
37 lines
1000 B
C#
37 lines
1000 B
C#
// Crest Ocean System
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// Copyright 2020 Wave Harmonic Ltd
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using UnityEngine;
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namespace Crest.Examples
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{
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/// <summary>
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/// Adds a sleep/freeze into the update, can be used to inflate the frame time.
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/// </summary>
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public class Sleeper : MonoBehaviour
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{
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/// <summary>
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/// The version of this asset. Can be used to migrate across versions. This value should
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/// only be changed when the editor upgrades the version.
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/// </summary>
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[SerializeField, HideInInspector]
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#pragma warning disable 414
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int _version = 0;
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#pragma warning restore 414
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public int _sleepMs = 0;
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public bool _jitter = false;
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public int _sleepStride = 1;
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void Update()
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{
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if (Crest.OceanRenderer.FrameCount % _sleepStride == 0)
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{
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var sleep = _jitter ? (int)(Random.value * _sleepMs) : _sleepMs;
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System.Threading.Thread.Sleep(sleep);
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}
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}
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}
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}
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