Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

53 lines
1.3 KiB
C#

// Crest Ocean System
// Copyright 2020 Wave Harmonic Ltd
#if UNITY_EDITOR
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Crest.Examples
{
/// <summary>
/// A simple automation script that pauses the game after a time.
/// </summary>
public class SimpleAutomation : MonoBehaviour
{
/// <summary>
/// The version of this asset. Can be used to migrate across versions. This value should
/// only be changed when the editor upgrades the version.
/// </summary>
[SerializeField, HideInInspector]
#pragma warning disable 414
int _version = 0;
#pragma warning restore 414
static bool _reloadPending = true;
public int _pauseOnFrame = -1;
public float _pauseAtTime = -1f;
void Update()
{
if (_reloadPending && Time.time > 2f)
{
SceneManager.LoadScene(SceneManager.GetSceneAt(0).buildIndex);
_reloadPending = false;
}
if (_pauseOnFrame != -1 && Crest.OceanRenderer.FrameCount >= _pauseOnFrame)
{
UnityEditor.EditorApplication.isPaused = true;
}
if (_pauseAtTime != -1f && Time.time >= _pauseAtTime)
{
UnityEditor.EditorApplication.isPaused = true;
}
}
}
}
#endif