Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

44 lines
862 B
C#

// Crest Ocean System
// Copyright 2020 Wave Harmonic Ltd
using UnityEngine;
namespace Crest.Examples
{
[RequireComponent(typeof(Rigidbody))]
public class ShipHandbrake : MonoBehaviour
{
[SerializeField] bool _activeOnStart = true;
[SerializeField] float _timeToRelease = 1f;
Rigidbody _rb;
private void Start()
{
_rb = GetComponent<Rigidbody>();
if(_activeOnStart)
{
_rb.isKinematic = true;
}
}
private void Update()
{
_timeToRelease -= Time.deltaTime;
if(_timeToRelease <= 0f)
{
enabled = false;
_rb.isKinematic = false;
}
}
public void Release()
{
_rb.isKinematic = false;
}
}
}