Files
MinFt/Client/Assets/MeshBaker/scripts/MB2_UpdateSkinnedMeshBoundsFromBones.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

27 lines
736 B
C#

using UnityEngine;
using System.Collections;
using DigitalOpus.MB.Core;
public class MB2_UpdateSkinnedMeshBoundsFromBones : MonoBehaviour {
SkinnedMeshRenderer smr;
Transform[] bones;
void Start () {
smr = GetComponent<SkinnedMeshRenderer>();
if (smr == null){
Debug.LogError("Need to attach MB2_UpdateSkinnedMeshBoundsFromBones script to an object with a SkinnedMeshRenderer component attached.");
return;
}
bones = smr.bones;
bool origVal = smr.updateWhenOffscreen;
smr.updateWhenOffscreen = true;
smr.updateWhenOffscreen = origVal;
}
void Update () {
if (smr != null){
MB3_MeshCombiner.UpdateSkinnedMeshApproximateBoundsFromBonesStatic(bones,smr);
}
}
}