先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
25 lines
1007 B
C#
25 lines
1007 B
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
using DigitalOpus.MB.Core;
|
|
|
|
namespace DigitalOpus.MB.MBEditor
|
|
{
|
|
[CustomPropertyDrawer(typeof(ShaderTextureProperty))]
|
|
public class MB3_ShaderTexturePropertyDrawer : PropertyDrawer
|
|
{
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
label = EditorGUI.BeginProperty(position, label, property);
|
|
Rect contentPosition = EditorGUI.PrefixLabel(position, label);
|
|
contentPosition.width *= 0.75f;
|
|
EditorGUI.indentLevel = 0;
|
|
EditorGUI.PropertyField(contentPosition, property.FindPropertyRelative("name"), GUIContent.none);
|
|
contentPosition.x += contentPosition.width;
|
|
contentPosition.width /= 3f;
|
|
EditorGUIUtility.labelWidth = 50f;
|
|
EditorGUI.PropertyField(contentPosition, property.FindPropertyRelative("isNormalMap"), new GUIContent("isBump"));
|
|
EditorGUI.EndProperty();
|
|
}
|
|
}
|
|
}
|