Files
MinFt/Client/Assets/MeshBaker/Editor/propertyDrawers/MB3_ShaderTexturePropertyDrawer.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

25 lines
1007 B
C#

using UnityEditor;
using UnityEngine;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.MBEditor
{
[CustomPropertyDrawer(typeof(ShaderTextureProperty))]
public class MB3_ShaderTexturePropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
label = EditorGUI.BeginProperty(position, label, property);
Rect contentPosition = EditorGUI.PrefixLabel(position, label);
contentPosition.width *= 0.75f;
EditorGUI.indentLevel = 0;
EditorGUI.PropertyField(contentPosition, property.FindPropertyRelative("name"), GUIContent.none);
contentPosition.x += contentPosition.width;
contentPosition.width /= 3f;
EditorGUIUtility.labelWidth = 50f;
EditorGUI.PropertyField(contentPosition, property.FindPropertyRelative("isNormalMap"), new GUIContent("isBump"));
EditorGUI.EndProperty();
}
}
}