Files
MinFt/Client/Assets/Editor/FishiTool/CreateScriptableObject.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

15 lines
583 B
C#

using UnityEditor;
using UnityEngine;
public class CreateScriptableObject
{
[MenuItem("Assets/Create GuidanceDefineSetting")]
static void CreateSetting()
{
var instance = ScriptableObject.CreateInstance<GuidanceDefineSetting>();
var define = new GuidanceDefine();
var group = new GuidanceGroupDefine() { guidanceDefines = new GuidanceDefine[] { define } };
instance.guidanceGroupDefines = new GuidanceGroupDefine[] { group };
AssetDatabase.CreateAsset(instance, "Assets/AssetScriptable/Asset/GuidanceDefineSetting.asset");
}
}