先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
15 lines
583 B
C#
15 lines
583 B
C#
using UnityEditor;
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using UnityEngine;
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public class CreateScriptableObject
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{
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[MenuItem("Assets/Create GuidanceDefineSetting")]
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static void CreateSetting()
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{
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var instance = ScriptableObject.CreateInstance<GuidanceDefineSetting>();
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var define = new GuidanceDefine();
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var group = new GuidanceGroupDefine() { guidanceDefines = new GuidanceDefine[] { define } };
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instance.guidanceGroupDefines = new GuidanceGroupDefine[] { group };
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AssetDatabase.CreateAsset(instance, "Assets/AssetScriptable/Asset/GuidanceDefineSetting.asset");
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}
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} |