Files
MinFt/Client/Assets/Editor/BuildingAnimationTool.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

25 lines
655 B
C#

using UnityEditor;
using UnityEngine;
public class BuildingAnimationTool
{
[MenuItem("Assets/Building Animation Tool")]
static void BuildingAnimation()
{
GameObject selectedObject = Selection.activeGameObject;
if (selectedObject != null)
{
var anis = selectedObject.GetComponentsInChildren<Animation>();
foreach (var ani in anis)
{
ani.enabled = false;
}
EditorUtility.SetDirty(selectedObject);
//AssetDatabase.SaveAssets();
}
else
{
Debug.Log("没有选中任何对象!");
}
}
}