先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
25 lines
655 B
C#
25 lines
655 B
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
public class BuildingAnimationTool
|
|
{
|
|
[MenuItem("Assets/Building Animation Tool")]
|
|
static void BuildingAnimation()
|
|
{
|
|
GameObject selectedObject = Selection.activeGameObject;
|
|
if (selectedObject != null)
|
|
{
|
|
var anis = selectedObject.GetComponentsInChildren<Animation>();
|
|
foreach (var ani in anis)
|
|
{
|
|
ani.enabled = false;
|
|
}
|
|
EditorUtility.SetDirty(selectedObject);
|
|
//AssetDatabase.SaveAssets();
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("没有选中任何对象!");
|
|
}
|
|
}
|
|
} |