using asap.core; using cfg; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class DiamondShopSlot : MonoBehaviour { //public Button btn_buy; public Button btn_buy1; public Image bg; // public Image icon; public TMP_Text text_num; public GameObject tag_first; public TMP_Text text_first_num; public TMP_Text txt_cost; //价钱 public TMP_Text text_price; Button btn_showItem; ShopToken shopToken; IAPItemList iAPItemList; /// /// Used to be just for BlackFriday Coupon, now it is used as a general coupon data. /// private BlackFridayCouponData _couponData; bool _isFirstPurchase = false; private GameObject _blackFridayGo; private TMP_Text _textDiscount, _textDiamondCount, _textDiamondCountOld; private IEventAggregator _eventAggregator; private Image _bgDiscountTag; private void Init() { btn_buy1 = transform.Find("position/btn_purchase/btn_green").GetComponent