using asap.core; using cfg; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public partial class FishingRodPanel : BasePanel { [Header("升阶")] public GameObject perks; public Perk perk_before; public Button btn_perk_before; public Perk perk_after; public Button btn_perk_after; RodAttributeInfoRoot ascendRodAttribute; public RodAttributeInfo lvInfo; List ascend_upIndexList = new List(); Button ascend_btn_upgrade; Button ascend_btn_upgrade_gray; GameObject ascend_cost; GameObject icon_cost_1; TMP_Text icon_cost_1_num; TMP_Text icon_cost_2_num; Image icon_ticket_1; Image icon_ticket_2; int perkIndex; void InitAscendUpPanel() { ascendRodAttribute = AscendRoot.Find("level_info/attribute").GetComponent(); ascend_btn_upgrade = AscendRoot.Find("btn_all/btn_levelup/btn_green").GetComponent