using asap.core; using cfg; using GameCore; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SupplyDropInfoPopupPanel : MonoBehaviour { Button _btnClose; Button btnMask; SupplyDropPopupPanel supplyDropPanel; List selects; int indexCurrent = 0; int ShowSupplyDropIndex = 6; int allCount = 0; Button btn_right; Button btn_left; private void Awake() { _btnClose = transform.Find("btn_close").GetComponent