using asap.core; using GameCore; using System; using TMPro; using UnityEngine; using UnityEngine.UI; public class HomeBtnGiftAds : MonoBehaviour { Button btn_enter; TMP_Text text_time; TriggerPackData triggerPackData; TriggerPackBuyData triggerPack; private void Awake() { triggerPackData = GContext.container.Resolve(); btn_enter = GetComponent