using asap.core; using cfg; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class GradeAquariumFishUI : MonoBehaviour { public enum FishDirection { Left, Right } public FishDirection fishDirection; public Button button; public GameObject fish; public Transform model; public TMP_Text text_name; public TMP_Text text_weight; public TMP_Text text_pts; //public GameObject empty; public Image empty_icon; public GameObject loading; public FishData fishData { set; get; } public Transform AvatarPos { set; get; } public Fish FishGo { set; get; } public bool isAvatar { set; get; } public int index { set; get; } private void Reset() { button = GetComponent