//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
///
/// 新的物品参与权重
///
public sealed partial class ETNewItem : EventTargetExtraDrop
{
public ETNewItem(JSONNode _json) : base(_json)
{
{ var __json0 = _json["NewItemID"]; if(!__json0.IsArray) { throw new SerializationException(); } NewItemID = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } NewItemID.Add(__v0); } }
{ var __json0 = _json["ExtraDropList"]; if(!__json0.IsArray) { throw new SerializationException(); } ExtraDropList = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ExtraDropList.Add(__v0); } }
{ var __json0 = _json["PerformanceDelay"]; if(!__json0.IsArray) { throw new SerializationException(); } PerformanceDelay = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } PerformanceDelay.Add(__v0); } }
{ var __json0 = _json["IsDarkness"]; if(!__json0.IsArray) { throw new SerializationException(); } IsDarkness = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { bool __v0; { if(!__e0.IsBoolean) { throw new SerializationException(); } __v0 = __e0; } IsDarkness.Add(__v0); } }
{ var __json0 = _json["FxScene"]; if(!__json0.IsArray) { throw new SerializationException(); } FxScene = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { string __v0; { if(!__e0.IsString) { throw new SerializationException(); } __v0 = __e0; } FxScene.Add(__v0); } }
{ var __json0 = _json["AudioScene"]; if(!__json0.IsArray) { throw new SerializationException(); } AudioScene = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { string __v0; { if(!__e0.IsString) { throw new SerializationException(); } __v0 = __e0; } AudioScene.Add(__v0); } }
PostInit();
}
public ETNewItem(System.Collections.Generic.List NewItemID, System.Collections.Generic.List ExtraDropList, System.Collections.Generic.List PerformanceDelay, System.Collections.Generic.List IsDarkness, System.Collections.Generic.List FxScene, System.Collections.Generic.List AudioScene ) : base()
{
this.NewItemID = NewItemID;
this.ExtraDropList = ExtraDropList;
this.PerformanceDelay = PerformanceDelay;
this.IsDarkness = IsDarkness;
this.FxScene = FxScene;
this.AudioScene = AudioScene;
PostInit();
}
public static ETNewItem DeserializeETNewItem(JSONNode _json)
{
return new ETNewItem(_json);
}
///
/// 新增参与掉落的物品的编号
///
public System.Collections.Generic.List NewItemID { get; private set; }
///
/// 参与掉落的物品的额外掉落
///
public System.Collections.Generic.List ExtraDropList { get; private set; }
///
/// 天气压黑,特效,音效出现的延迟时间
///
public System.Collections.Generic.List PerformanceDelay { get; private set; }
///
/// 是否天气压黑,钓到这鱼的时候就压黑,无论是否吃鱼
///
public System.Collections.Generic.List IsDarkness { get; private set; }
///
/// 钓鱼时场景播放的特效,进入pulling阶段时消失
///
public System.Collections.Generic.List FxScene { get; private set; }
///
/// 钓鱼时场景播放的音效
///
public System.Collections.Generic.List AudioScene { get; private set; }
public const int __ID__ = -578550492;
public override int GetTypeId() => __ID__;
public override void Resolve(Dictionary _tables)
{
base.Resolve(_tables);
PostResolve();
}
public override void TranslateText(System.Func translator)
{
base.TranslateText(translator);
}
public override string ToString()
{
return "{ "
+ "NewItemID:" + Bright.Common.StringUtil.CollectionToString(NewItemID) + ","
+ "ExtraDropList:" + Bright.Common.StringUtil.CollectionToString(ExtraDropList) + ","
+ "PerformanceDelay:" + Bright.Common.StringUtil.CollectionToString(PerformanceDelay) + ","
+ "IsDarkness:" + Bright.Common.StringUtil.CollectionToString(IsDarkness) + ","
+ "FxScene:" + Bright.Common.StringUtil.CollectionToString(FxScene) + ","
+ "AudioScene:" + Bright.Common.StringUtil.CollectionToString(AudioScene) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}