//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
///
/// 无尽建造参数
///
public sealed partial class ConstructionInfiniteConfig : Bright.Config.BeanBase
{
public JSONNode json;
public ConstructionInfiniteConfig(JSONNode _json)
{
{ if(!_json["ResetCost"].IsNumber) { throw new SerializationException(); } ResetCost = _json["ResetCost"]; }
{ if(!_json["BasicCost"].IsNumber) { throw new SerializationException(); } BasicCost = _json["BasicCost"]; }
{ if(!_json["PerfectReturnPoint"].IsNumber) { throw new SerializationException(); } PerfectReturnPoint = _json["PerfectReturnPoint"]; }
{ var __json0 = _json["CashMagList"]; if(!__json0.IsArray) { throw new SerializationException(); } CashMagList = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } CashMagList.Add(__v0); } }
{ var __json0 = _json["GoodRankClamp"]; if(!__json0.IsArray) { throw new SerializationException(); } GoodRankClamp = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } GoodRankClamp.Add(__v0); } }
{ var __json0 = _json["FantasticRankClamp"]; if(!__json0.IsArray) { throw new SerializationException(); } FantasticRankClamp = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FantasticRankClamp.Add(__v0); } }
{ if(!_json["GoodReturnPoint"].IsNumber) { throw new SerializationException(); } GoodReturnPoint = _json["GoodReturnPoint"]; }
{ if(!_json["FantasticReturnPoint"].IsNumber) { throw new SerializationException(); } FantasticReturnPoint = _json["FantasticReturnPoint"]; }
{ if(!_json["ComboOnceReturnPoint"].IsNumber) { throw new SerializationException(); } ComboOnceReturnPoint = _json["ComboOnceReturnPoint"]; }
{ if(!_json["ComboReturnMaxCount"].IsNumber) { throw new SerializationException(); } ComboReturnMaxCount = _json["ComboReturnMaxCount"]; }
json = _json;
PostInit();
}
public ConstructionInfiniteConfig(int ResetCost, int BasicCost, float PerfectReturnPoint, System.Collections.Generic.List CashMagList, System.Collections.Generic.List GoodRankClamp, System.Collections.Generic.List FantasticRankClamp, float GoodReturnPoint, float FantasticReturnPoint, float ComboOnceReturnPoint, int ComboReturnMaxCount )
{
this.ResetCost = ResetCost;
this.BasicCost = BasicCost;
this.PerfectReturnPoint = PerfectReturnPoint;
this.CashMagList = CashMagList;
this.GoodRankClamp = GoodRankClamp;
this.FantasticRankClamp = FantasticRankClamp;
this.GoodReturnPoint = GoodReturnPoint;
this.FantasticReturnPoint = FantasticReturnPoint;
this.ComboOnceReturnPoint = ComboOnceReturnPoint;
this.ComboReturnMaxCount = ComboReturnMaxCount;
PostInit();
}
public static ConstructionInfiniteConfig DeserializeConstructionInfiniteConfig(JSONNode _json)
{
return new ConstructionInfiniteConfig(_json);
}
///
/// 重置消耗钻石
///
public int ResetCost { get; private set; }
///
/// 基础消耗钞票
///
public int BasicCost { get; private set; }
///
/// perfect的返还钞票百分比
///
public float PerfectReturnPoint { get; private set; }
///
/// 钞票消耗的倍率序列
///
public System.Collections.Generic.List CashMagList { get; private set; }
///
/// 普通积分区间
///
public System.Collections.Generic.List GoodRankClamp { get; private set; }
///
/// 优秀积分区间
///
public System.Collections.Generic.List FantasticRankClamp { get; private set; }
///
/// 普通返还钞票百分比
///
public float GoodReturnPoint { get; private set; }
///
/// 优秀返还钞票百分比
///
public float FantasticReturnPoint { get; private set; }
///
/// 每次连击返还钞票
///
public float ComboOnceReturnPoint { get; private set; }
///
/// 返还钞票计算的连击上限
///
public int ComboReturnMaxCount { get; private set; }
public const int __ID__ = 719729095;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary _tables)
{
PostResolve();
}
public void TranslateText(System.Func translator)
{
}
public override string ToString()
{
return "{ "
+ "ResetCost:" + ResetCost + ","
+ "BasicCost:" + BasicCost + ","
+ "PerfectReturnPoint:" + PerfectReturnPoint + ","
+ "CashMagList:" + Bright.Common.StringUtil.CollectionToString(CashMagList) + ","
+ "GoodRankClamp:" + Bright.Common.StringUtil.CollectionToString(GoodRankClamp) + ","
+ "FantasticRankClamp:" + Bright.Common.StringUtil.CollectionToString(FantasticRankClamp) + ","
+ "GoodReturnPoint:" + GoodReturnPoint + ","
+ "FantasticReturnPoint:" + FantasticReturnPoint + ","
+ "ComboOnceReturnPoint:" + ComboOnceReturnPoint + ","
+ "ComboReturnMaxCount:" + ComboReturnMaxCount + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}