using UnityEngine; public class FishEggManager : MonoBehaviour { public FishEgg[] eggs; public void AddEgg(AquariumSlotData slotData) { eggs[slotData.index].LoadEgg(slotData); } public void RemoveEgg(int index) { //蛋孵化的动画 //await Awaiters.NextFrame; eggs[index].RemoveEgg(); } public FishEgg GetEgg(int index) { if (eggs.Length > index) { return eggs[index]; } return null; } }