using System.Collections.Generic; using UnityEngine; public class Crossbow : MonoBehaviour { public GameObject root; public Transform crosshair_P; public GameObject icon_nml; public GameObject icon_notarget; public Animator animator; public Transform TopLine; public Transform EndLine; public List LineList; public LineRenderer fishingLineRenderer; public Transform LeftHandTargets; public Transform RightHandTargets; private void Awake() { if (icon_nml != null) { icon_nml.transform.localPosition = new Vector3(0, 0.005f, 0); } if (icon_notarget != null) { icon_notarget.transform.localPosition = new Vector3(0, 0.005f, 0); } } }