//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { public sealed partial class EnergyDef : Bright.Config.BeanBase { public JSONNode json; public EnergyDef(JSONNode _json) { { if(!_json["Mag"].IsNumber) { throw new SerializationException(); } Mag = _json["Mag"]; } { if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; } { if(!_json["ShopID"].IsNumber) { throw new SerializationException(); } ShopID = _json["ShopID"]; } { if(!_json["PackID"].IsNumber) { throw new SerializationException(); } PackID = _json["PackID"]; } { if(!_json["Energy"].IsNumber) { throw new SerializationException(); } Energy = _json["Energy"]; } { if(!_json["FishBuffEnergy"].IsNumber) { throw new SerializationException(); } FishBuffEnergy = _json["FishBuffEnergy"]; } { if(!_json["RetryCost"].IsNumber) { throw new SerializationException(); } RetryCost = _json["RetryCost"]; } { if(!_json["SupplyDrop"].IsNumber) { throw new SerializationException(); } SupplyDrop = _json["SupplyDrop"]; } { if(!_json["LuckMultipier"].IsNumber) { throw new SerializationException(); } LuckMultipier = _json["LuckMultipier"]; } json = _json; PostInit(); } public EnergyDef(int Mag, string Icon, int ShopID, int PackID, int Energy, int FishBuffEnergy, int RetryCost, int SupplyDrop, float LuckMultipier ) { this.Mag = Mag; this.Icon = Icon; this.ShopID = ShopID; this.PackID = PackID; this.Energy = Energy; this.FishBuffEnergy = FishBuffEnergy; this.RetryCost = RetryCost; this.SupplyDrop = SupplyDrop; this.LuckMultipier = LuckMultipier; PostInit(); } public static EnergyDef DeserializeEnergyDef(JSONNode _json) { return new EnergyDef(_json); } /// /// 体力倍率 /// public int Mag { get; private set; } public string Icon { get; private set; } /// /// 体力不足时,兑换弹窗高级挡位显示哪个 /// public int ShopID { get; private set; } public int PackID { get; private set; } /// /// ≥该值时,出现该倍率
如果是-1,则只能通过FishBuff解锁,默认锁定,解锁后需要特殊处理 ///
public int Energy { get; private set; } /// /// 处于超级体力倍率加成下,体力≥该值时,出现该倍率
如果Energy无法解锁当前倍率但FishBuffEnergy可以解锁则显示特殊外框 ///
public int FishBuffEnergy { get; private set; } /// /// 折扣率*100后向上取整
如果折扣率 = 0则不显示折扣标签 ///
public int RetryCost { get; private set; } /// /// 对应SupplyDrop表主键 /// public int SupplyDrop { get; private set; } /// /// 影响 大类幸运值 和 鱼种幸运值 /// public float LuckMultipier { get; private set; } public const int __ID__ = 1081379901; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { } public override string ToString() { return "{ " + "Mag:" + Mag + "," + "Icon:" + Icon + "," + "ShopID:" + ShopID + "," + "PackID:" + PackID + "," + "Energy:" + Energy + "," + "FishBuffEnergy:" + FishBuffEnergy + "," + "RetryCost:" + RetryCost + "," + "SupplyDrop:" + SupplyDrop + "," + "LuckMultipier:" + LuckMultipier + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }